I know we have a major patch coming in a day or two. It's expected 6/28 and i am hoping it's such due to the US holiday on 7/4. This holiday usually allows the weekend warriors to play on monday and increases playtime for everyone. i know many will be out and playing sports, enjoying the weather, perfecting their bar-be-cues, etc. but for me, i'll be posting auctions in the AH. it's the mini-game that i enjoy in the game. kind of.
With the patch hitting us soon and the holiday following a week later, im sure there's going to be lots of traffic in the AH and all over the place. people will be running raid groups and getting new gear. all the JP capped casuals who dont usually raid will have a new reason to do heroics again (to further their own illusion of progression. gearwise, its true, but encounterwise, its the same dumb thing. same idea goes for leveling. its an illusion. i'll explain this more at a later date). in any case, since everyone (casuals, hardcore, raiders, etc) will be getting new items, new gear, new toys, etc, they'll need new enchants and new gems.
yay for economy revival.
at least for a little while, there will be more activity online. this patch is somewhat similar to the Sunwell Plateau patch of Burning Crusade, or the Crusader's Colesium patch of Wrath. its more content with story progression and a restart of the gear race (all over again, i know) for every level 85. but eventually, once we're all exalted or have completed all the quests necessary to finish our acheivements, most of us will still be seeing the same dull gameplay that has pervaded the wow scene ever since Rift dropped. sadly, it's all bliz can really do to keep the attention of the players now. but i'll enjoy it while i can by going through the story, getting new shineys and a title, all while selling everything i have in the AH. yes, everything.
This is what i've been doing for the past couple of years in wow. I've been selling things in the AH but i've always kept some of the items for me, just in case i may need it in the future. more often than not, i wont need it. and with the offchance that i do need something, i can easily buy raw mats from the AH, then prospect/mill/sew/cure what i need and i am done. with this patch, i will attempt to sell all my leftover items, including spellthreads, bolts of whatevers, all my volatiles, all my leathers, all my gems. there is really no reason for me to hold on to any of these things since they're usually taking up bankspace. time to go all-out and doing this after a content patch and during a holiday weekend may be the best time. besides, i am still about 5k gold away from breaking 200k. it's been a long trip, but it will be worth the experience.
Monday, June 27, 2011
Wednesday, June 22, 2011
Oh the Monotony!!!
These past two weeks have been a little boring for me.
I get home from work around 7pm pacific and log on to my JC'ers. yes, it's plural. grab the successful sales and relist the gems i didnt sell. i sell four gems at a time, but since i have most of the cuts, my acutions usually end up being about 100 total. (i get annoyed when a new seller decides to put 50 fractured amberjewels up, only to be undercut in 3 minutes by someone else. its annoying yet funny. they dont add anything to the market besides dropping prices. people are so impatient these days.) anyway, back to my topic. i then will not log on to any of my 85s to see if anyone will do the harder dungeons with me. instead, i log on to my worgen hunter alt (created two weeks ago) or my goblin shaman alt (created a month ago) to level up. and i have to tell you, its pretty boring. its soooo boring i dont know what to tell you. actually i do. here.
low level grinding goes like this: getting a level appropriate quest, which leads me to level appropriate mobs and quest objectives, which leads to boredom. it was this way before but it seems really bad now. on my hunter, i've only died once. the battle starts off with a steady shot, followed by a concussive shot and then some arcane shots. serpent sting doesnt even last that long so i skip it. then, by the time i am halfway done with a zone, my five levels higher, ready for another zone or two. its pretty bad. its pretty dull. there's no challege. the only challege i have is to figure out where my new spells will go on my action bar. seriously. that's it.
I also queue for dungeons hoping that it will give me some challenge. However, it only exacerbates the problem by giving me a whole experience bar's worth of experience in ONE dungeon. but even then, its a little more difficult. for one, there's random people of random experience trying to work together. sometimes it gels well. sometimes its a total disaster. most of the time we work through it. i'd say 25% disaster, 25% awesome groups and 50% not optimal. the not optimal groups will have a combination of undergeared tank, healer with no water, mage that does half the usual damage/dps, afk'ers, people getting lost, at least a couple of wipes, etc. you get the picture. there's room for improvement, it its not a total disaster. so 75% of the time i'm having a decent time. but it's still boring.
after getting my rotations together (yes, hunters still use a rotation even though we have "priorities".) rotations only comes out a certain way because i am trying to do two things. 1) regen focus. 2) maintain haste buff. the remainder just comes in between. its easy. its pretty boring. its still somewhat fun to learn, and fun to adapt to the situation. but honestly, the challenge isnt really the dungeon or the bosskill. the challenge is really dealing with the various groups i've been in.
that's the real challege. it tests my patience and challenges me to use my defensive cooldowns. that's the only fun times i get. so far, i have disengage and fiegndeath with wingclip and concussive shot to keep the guys away. i'll get a few more abilities soon. i need to start using my traps more. but yes, rotation is boring. maybe that's the way it was designed. by now i have my rotations down and i dont really need to think about it. i still need to keep my focus and buffs up. but that isnt hard to do at all.
I was talking to a guildie yesterday who told me that hunter dps was boring to him. he has one at high levels but it's still very boring. maybe i was just "new" to this hunter thing and it kept me going for a while. i still think its fun to be a hunter but totally boring to go through content, again and again with zero challenge. maybe that's the issue. we're bored. we go through too much easy content. i went through scholomance yesterday with my girlfriend. we were both dps. we had a decent tank and healer combo and we carried the last dps. it was new to go through the whole experience with a tank that actually line-of-sights mobs to avoid grabbing the whole room. it's very refreshing to see the tank talk in chat that certaim mobs are immune to this or that. wow. challenge! sort of. we still facerolled everything. boring.
My guildie also said something that i thought should never be the case. he auto-shoots most of the fights and still wins. i was not going to try that in the groups i was in, mainly because i figured trying to be as good as my gf in dps requires more than auto-shots. but overall, the feel is the same. i can go through the entire dungeon doing auto-shots and still come out OK. i mean the mage we carried through the dungeon with 1/2 the dps me and my gf were doing was doing OK. i mean i could have just dropped my dps to almost nothing too and still benefit the same. but then, i'll be even more bored.
and i am trying. i really am. i am trying to keep sane but i have no desire to go through another night of mindless dps. i have no desire to sit there for four hours thinking how maybe i should add a new shot into my boring rotation. heck, i might as well level using the target dummies. because that's how it feels right now.
So here's the story. i made a new shaman to learn to dps as enhancement. im learning the spells and stuff and its going well. i am just dreading the next 60 levels because it will simply be the same thing over and over again. the only challege will be trying to work with bad groups. the shaman is also a guild leader in a guild that i was hoping to form and make better. but my girlfriend had different plans. that's OK i guess. but she went ahead and made some alliance characters. now there's a problem. we cant play together if that's the case. and to top that, its on a different realm. so what's the point of playing an MMO of we cant play together? right. so i just put the guild project on hold so she can level her toons. i guess. i dont know why i am even playing alliance. so i picked the best looking alliance character (they're all dumb looking, really they are.) and ended up rolling a worgen. female. the males are dumb looking. as an afterthought, i guess i could have rolled a dwarf, but i figured that's too close to the true american human form it makes playing a dwarf a little creepy.
so i made a worgen hunter to play with my gf over on Ravenholdt US. i figured why the hell not. it's new. its not as dumb looking (excluding the casting animation), and its got that "horde" feel. you know that feeling where you're the underdog, the outcast, the refugees? well that's basically the horde. the more refined, civilized and cultured peoples with broomsticks in their asses? that's the alliance. so with that reasoning, i picked a worgen. they're outcasts, misunderstood and fighting for survival as a people and as a species, i guess. they're made refugees after the whole ordeal with the forsaken, and that's when it began to become boring... because somehow we become night elves and played along helping them in darkshore, ashenvale and stonetalon. yea. pretty epic. /sarcasm.
So back to the grind i go. uninteresting lore. uninteresting quests. uninteresting everything. doing the worgen starting quests was great. levels 1-14 done. it was fun. now i have to go through a new world of dullness because someone put the difficulty on too low. honestly, i enjoy a good challenge. i really like working hard to figure out a dungeon or a boss. i get way more satisfaction from spending time learning to beat a boss with a group i am given than dinging four times in one night. dinging four times might be great, but i did almost nothing to get it (in all honesty, leveling in and of itself is an illusion of progressing, almost to the point of delusion in WoW). killing a boss that wiped the group five times? that feels like an accomplishment. maybe i need a break from leveling. it's just THAT dull. or maybe i need to find a new game.
I get home from work around 7pm pacific and log on to my JC'ers. yes, it's plural. grab the successful sales and relist the gems i didnt sell. i sell four gems at a time, but since i have most of the cuts, my acutions usually end up being about 100 total. (i get annoyed when a new seller decides to put 50 fractured amberjewels up, only to be undercut in 3 minutes by someone else. its annoying yet funny. they dont add anything to the market besides dropping prices. people are so impatient these days.) anyway, back to my topic. i then will not log on to any of my 85s to see if anyone will do the harder dungeons with me. instead, i log on to my worgen hunter alt (created two weeks ago) or my goblin shaman alt (created a month ago) to level up. and i have to tell you, its pretty boring. its soooo boring i dont know what to tell you. actually i do. here.
low level grinding goes like this: getting a level appropriate quest, which leads me to level appropriate mobs and quest objectives, which leads to boredom. it was this way before but it seems really bad now. on my hunter, i've only died once. the battle starts off with a steady shot, followed by a concussive shot and then some arcane shots. serpent sting doesnt even last that long so i skip it. then, by the time i am halfway done with a zone, my five levels higher, ready for another zone or two. its pretty bad. its pretty dull. there's no challege. the only challege i have is to figure out where my new spells will go on my action bar. seriously. that's it.
I also queue for dungeons hoping that it will give me some challenge. However, it only exacerbates the problem by giving me a whole experience bar's worth of experience in ONE dungeon. but even then, its a little more difficult. for one, there's random people of random experience trying to work together. sometimes it gels well. sometimes its a total disaster. most of the time we work through it. i'd say 25% disaster, 25% awesome groups and 50% not optimal. the not optimal groups will have a combination of undergeared tank, healer with no water, mage that does half the usual damage/dps, afk'ers, people getting lost, at least a couple of wipes, etc. you get the picture. there's room for improvement, it its not a total disaster. so 75% of the time i'm having a decent time. but it's still boring.
after getting my rotations together (yes, hunters still use a rotation even though we have "priorities".) rotations only comes out a certain way because i am trying to do two things. 1) regen focus. 2) maintain haste buff. the remainder just comes in between. its easy. its pretty boring. its still somewhat fun to learn, and fun to adapt to the situation. but honestly, the challenge isnt really the dungeon or the bosskill. the challenge is really dealing with the various groups i've been in.
that's the real challege. it tests my patience and challenges me to use my defensive cooldowns. that's the only fun times i get. so far, i have disengage and fiegndeath with wingclip and concussive shot to keep the guys away. i'll get a few more abilities soon. i need to start using my traps more. but yes, rotation is boring. maybe that's the way it was designed. by now i have my rotations down and i dont really need to think about it. i still need to keep my focus and buffs up. but that isnt hard to do at all.
I was talking to a guildie yesterday who told me that hunter dps was boring to him. he has one at high levels but it's still very boring. maybe i was just "new" to this hunter thing and it kept me going for a while. i still think its fun to be a hunter but totally boring to go through content, again and again with zero challenge. maybe that's the issue. we're bored. we go through too much easy content. i went through scholomance yesterday with my girlfriend. we were both dps. we had a decent tank and healer combo and we carried the last dps. it was new to go through the whole experience with a tank that actually line-of-sights mobs to avoid grabbing the whole room. it's very refreshing to see the tank talk in chat that certaim mobs are immune to this or that. wow. challenge! sort of. we still facerolled everything. boring.
My guildie also said something that i thought should never be the case. he auto-shoots most of the fights and still wins. i was not going to try that in the groups i was in, mainly because i figured trying to be as good as my gf in dps requires more than auto-shots. but overall, the feel is the same. i can go through the entire dungeon doing auto-shots and still come out OK. i mean the mage we carried through the dungeon with 1/2 the dps me and my gf were doing was doing OK. i mean i could have just dropped my dps to almost nothing too and still benefit the same. but then, i'll be even more bored.
and i am trying. i really am. i am trying to keep sane but i have no desire to go through another night of mindless dps. i have no desire to sit there for four hours thinking how maybe i should add a new shot into my boring rotation. heck, i might as well level using the target dummies. because that's how it feels right now.
So here's the story. i made a new shaman to learn to dps as enhancement. im learning the spells and stuff and its going well. i am just dreading the next 60 levels because it will simply be the same thing over and over again. the only challege will be trying to work with bad groups. the shaman is also a guild leader in a guild that i was hoping to form and make better. but my girlfriend had different plans. that's OK i guess. but she went ahead and made some alliance characters. now there's a problem. we cant play together if that's the case. and to top that, its on a different realm. so what's the point of playing an MMO of we cant play together? right. so i just put the guild project on hold so she can level her toons. i guess. i dont know why i am even playing alliance. so i picked the best looking alliance character (they're all dumb looking, really they are.) and ended up rolling a worgen. female. the males are dumb looking. as an afterthought, i guess i could have rolled a dwarf, but i figured that's too close to the true american human form it makes playing a dwarf a little creepy.
so i made a worgen hunter to play with my gf over on Ravenholdt US. i figured why the hell not. it's new. its not as dumb looking (excluding the casting animation), and its got that "horde" feel. you know that feeling where you're the underdog, the outcast, the refugees? well that's basically the horde. the more refined, civilized and cultured peoples with broomsticks in their asses? that's the alliance. so with that reasoning, i picked a worgen. they're outcasts, misunderstood and fighting for survival as a people and as a species, i guess. they're made refugees after the whole ordeal with the forsaken, and that's when it began to become boring... because somehow we become night elves and played along helping them in darkshore, ashenvale and stonetalon. yea. pretty epic. /sarcasm.
So back to the grind i go. uninteresting lore. uninteresting quests. uninteresting everything. doing the worgen starting quests was great. levels 1-14 done. it was fun. now i have to go through a new world of dullness because someone put the difficulty on too low. honestly, i enjoy a good challenge. i really like working hard to figure out a dungeon or a boss. i get way more satisfaction from spending time learning to beat a boss with a group i am given than dinging four times in one night. dinging four times might be great, but i did almost nothing to get it (in all honesty, leveling in and of itself is an illusion of progressing, almost to the point of delusion in WoW). killing a boss that wiped the group five times? that feels like an accomplishment. maybe i need a break from leveling. it's just THAT dull. or maybe i need to find a new game.
Tuesday, June 14, 2011
Gems and Inscription come 4.2
hey guys, just wanted to put in my two cents about gems in 4.2. it's not going to be a long post but will just summarize my thoughts on what people have been calling the end of some shuffle or other.
Uncommon, uncut gems will no longer have the vendor price of 5g. What does that mean? almost nothing.
Well, for the lazy, it means that they cannot vendor their stacks of Alicites or Nightstones anymore.
And what about the not-so-lazy people? they're still going to craft pendants, rings and spikes just like before for their Enchanter to DE. and for those who have X-mute Master Alchemists? I still see these items transformed into Shadowspirit diamonds.
This patch wont break anything for the shuffle, or whatever you want to call it. it will basically get those lazy bastids off their lazy ass and actually do some more work if they want to make near the profit margin they had before.
Predictions:
- Uncommon gems (alicites, nightstones, etc) will drop in price since the lazy people who used to vendor them will now sell them on the AH, flooding supplies.
- Uncommon gems used for daily quests will retain its value, or drop slightly.
- Enchanting mats prices will decrease slightly due to some folks actually making pendants, rings and spikes to DE instead of vendoring them. They may even level up their own enchanter to do this or sell the items in the AH.
- Shadowspirit diamonds will decrease in value slightly. Due to the same reason above with alchemists instead of enchanters.
- Obsidium and Elementium ores will decrease in price due to the oversupply of enchanting mats and shadowspirit diamonds. However, Obsidium and Elementium will have a floor (although we'll probably never get there-4.5gold/stack elementium). As JC'ers find their secondary market (dusts, essences and shadowspirit diamonds) overflowing, thus dropping prices, their margins will decrease. therefore, they will continue to look for cheaper and cheaper ores. i do not know what the max would be for a stack of elementium ore yet, as prices for that is dictated by prices for gems, dusts, etc. but overall, a decrease will result.
Deductions:
The changes to vendored prices ultimately brings prices down on various goods used to buff up players' stats. This is a good change as it will make enchating scrolls and shadowspirit diamonds a little more available to the more frugal (i say frugal because you really can be rich in wow. its easy. some people just dont like spending). This change will help support the boom that will occur during 4.2 when everyone gets new gear from firelands (raids or dungeons or rep). not only that, those who were stuck on the first boss of ZG will finally be able to down him and attain more gear. the casuals and baddies will also be able to upgrade their gear as well (normal raids nerfed combined with many class buffs). overall, the turnover in gear will be great, and this change to the vendor price of uncommon gems will help meet the demand.
Also, as prices drop. JCers will find it difficult to justify paying 40-50g per stack of elementium ore. eventually the prices will drop, decreasing the daily profits from the farmers. when this profit decreases, they'll have to find ways to circumvent this. either avoid the AH to recover on fees, or farm more ore. farming more ore will increase supply, thus decreasing the prices even more. maybe they'll focus more on herbalism or skinning instead.
The farmers are ultimately the ones to lose here. they'll be the ones with 5000 stacks of ore to sell at a lower price. imagine if elementium dropped by 10g a stack, that's 10g x 5000 stacks someone is about to lose potential profit on. in this way, it appears that bliz is tackling the problem (although they wont solve it, it does cause a slight dent to it) of gold farmers and gold sellers. they are the ones that are up day and night farming ore. it's no secret to the rest of the world how they fund their gold selling business. especially when the dollar appreciates so much when it goes into the right country. Blizz will just make it a little harder for these guys to make a dollar.
In any case, there you have it. my deductions as to why these changes occur in the first place. Bliz already set it up nicely the past six months, giving an imaginary bottom to ore prices (through vendor price for uncommon uncut gems), then removing it when they need to increase supply from the obsidium/elementium shuffle.
Final Note: please note that we do get dusts and essences through other means. however, because this process is so widely used, a large chunk of the enchanting market is fueled by the gemming industry. therefore, a significant change in the JC industry will cause serious changes in the enchanting industry as well. as for shadowspirits, this portion of the market is entirely dependant on JC'ers. there's no other way to get shadowspirit diamonds except to xmute it from uncommon gems.
Final Final Note: Since patch 4.2 will add significant amounts of new content (as opposed to 4.1 which only saw two 5-man dungeons) and more accessible current content, we will see a large increase for enchants and augmentations to upgrades attained. and since bliz is going to counter that spike in demand with higher supply, this will mean one thing: JC'ers will not see anything like Glyphmas.
Thanks for reading and have a great day!
Uncommon, uncut gems will no longer have the vendor price of 5g. What does that mean? almost nothing.
Well, for the lazy, it means that they cannot vendor their stacks of Alicites or Nightstones anymore.
And what about the not-so-lazy people? they're still going to craft pendants, rings and spikes just like before for their Enchanter to DE. and for those who have X-mute Master Alchemists? I still see these items transformed into Shadowspirit diamonds.
This patch wont break anything for the shuffle, or whatever you want to call it. it will basically get those lazy bastids off their lazy ass and actually do some more work if they want to make near the profit margin they had before.
Predictions:
- Uncommon gems (alicites, nightstones, etc) will drop in price since the lazy people who used to vendor them will now sell them on the AH, flooding supplies.
- Uncommon gems used for daily quests will retain its value, or drop slightly.
- Enchanting mats prices will decrease slightly due to some folks actually making pendants, rings and spikes to DE instead of vendoring them. They may even level up their own enchanter to do this or sell the items in the AH.
- Shadowspirit diamonds will decrease in value slightly. Due to the same reason above with alchemists instead of enchanters.
- Obsidium and Elementium ores will decrease in price due to the oversupply of enchanting mats and shadowspirit diamonds. However, Obsidium and Elementium will have a floor (although we'll probably never get there-4.5gold/stack elementium). As JC'ers find their secondary market (dusts, essences and shadowspirit diamonds) overflowing, thus dropping prices, their margins will decrease. therefore, they will continue to look for cheaper and cheaper ores. i do not know what the max would be for a stack of elementium ore yet, as prices for that is dictated by prices for gems, dusts, etc. but overall, a decrease will result.
Deductions:
The changes to vendored prices ultimately brings prices down on various goods used to buff up players' stats. This is a good change as it will make enchating scrolls and shadowspirit diamonds a little more available to the more frugal (i say frugal because you really can be rich in wow. its easy. some people just dont like spending). This change will help support the boom that will occur during 4.2 when everyone gets new gear from firelands (raids or dungeons or rep). not only that, those who were stuck on the first boss of ZG will finally be able to down him and attain more gear. the casuals and baddies will also be able to upgrade their gear as well (normal raids nerfed combined with many class buffs). overall, the turnover in gear will be great, and this change to the vendor price of uncommon gems will help meet the demand.
Also, as prices drop. JCers will find it difficult to justify paying 40-50g per stack of elementium ore. eventually the prices will drop, decreasing the daily profits from the farmers. when this profit decreases, they'll have to find ways to circumvent this. either avoid the AH to recover on fees, or farm more ore. farming more ore will increase supply, thus decreasing the prices even more. maybe they'll focus more on herbalism or skinning instead.
The farmers are ultimately the ones to lose here. they'll be the ones with 5000 stacks of ore to sell at a lower price. imagine if elementium dropped by 10g a stack, that's 10g x 5000 stacks someone is about to lose potential profit on. in this way, it appears that bliz is tackling the problem (although they wont solve it, it does cause a slight dent to it) of gold farmers and gold sellers. they are the ones that are up day and night farming ore. it's no secret to the rest of the world how they fund their gold selling business. especially when the dollar appreciates so much when it goes into the right country. Blizz will just make it a little harder for these guys to make a dollar.
In any case, there you have it. my deductions as to why these changes occur in the first place. Bliz already set it up nicely the past six months, giving an imaginary bottom to ore prices (through vendor price for uncommon uncut gems), then removing it when they need to increase supply from the obsidium/elementium shuffle.
Final Note: please note that we do get dusts and essences through other means. however, because this process is so widely used, a large chunk of the enchanting market is fueled by the gemming industry. therefore, a significant change in the JC industry will cause serious changes in the enchanting industry as well. as for shadowspirits, this portion of the market is entirely dependant on JC'ers. there's no other way to get shadowspirit diamonds except to xmute it from uncommon gems.
Final Final Note: Since patch 4.2 will add significant amounts of new content (as opposed to 4.1 which only saw two 5-man dungeons) and more accessible current content, we will see a large increase for enchants and augmentations to upgrades attained. and since bliz is going to counter that spike in demand with higher supply, this will mean one thing: JC'ers will not see anything like Glyphmas.
Thanks for reading and have a great day!
Labels:
ah,
enchanting,
jc,
jewel crafting,
ore shuffle,
patch,
sales
Wednesday, June 8, 2011
One of the blogs that i follow is a general gold making blog called Caffeine, Smokes and Auction House Fees, who has just announced his plans for what he will be doing after he hits his single character gold cap of 999,999, has got me thinking as to what i would do if i were to hit my milestone of a lowly 200,000.
Now i dont have big dreams in wow like getting vial of the sands on all my toons. heck, only one toon has super fast 310% flying, and thats my miner (with crusader aura!). and most of them do not have big fancy items. only one toon has a mechano-hog. i am somewhat of a very frugal person in this game. i dont spend too much gold and what i do have, i save up. the only times i actually spend a lot of gold is when i am buying ore to prospect, or herbs to mill, or frozen orbs to make who knows what. ;)
But i do find myself getting closer to my goals. if i keep up what im currently doing, i will have 200k gold by the end of the month. now i do only play the AH when nothing else interest me. lately, heroics are a blah, raiding is nil, farming is even blah-er. i barely want to log on and when i do, its really just to play with my girlfriend and play the AH. i dont even do professions anymore. I still have to level up my leatherworking, my enchanting and my tailoring. I have alchemy maxed, inscription almost maxed, bs maxed and jc maxed. i really do not need to try to make gold from LW/Tailoring enchants or from enchanting itself (the dust/essences sell well already). getting closer to my goals will mean one of two things: i will do something else or i will continue to make gold on the AH.
now there are more paths to take when i do move on, like how many "something else" can i list and do? or if i continue making gold, will it still be as a JC? or will i try to dive into other markets? if i dont care too much about returns, should i even bother with going into a "lucrative" market?
If i were to move on to other markets but still play within the AH, i would have to be OK with collecting less gold each day. this is fine with me, so long as i make sales. i think the only thing that bothers me more than not finding crafting mats in the AH when i need it, is to find expired auctions in my mailbox. i love the feeling of having a sale, whether it be for 5g or 50g. now 50g is better, but 5g isnt too bad at all. at least i removed a useless item from my inventory... that's my thinking anyway. I can go into enchanting, but i'll still have to rely on my jewelcrafter to supply a lot of my mats. My leatherworker can make leg enchants but it does look like the mats cost just as much as the final product. there's a lot of competition out there and perhaps finding the right market to list items in can be a game in and of itself. currently, my tailor is making bags because spellthread doesnt make positive gold. my leatherworker is on hold because there's no positive gold potential there either. my scribe is pulling in about 200g a day on glyphs (yes, sadly) but does slowly sell infernal inks.
Update: I wrote this post several weeks ago and thought that i published it. however, it looks like its been missing and i never realized. =D
I jsut wanted to say that i am at about $170,000 gold and ready for that final stretch. the last couple of weeks have seen quite a slow down in the gem market. everyone seems to be done farming the troll dungeons and sales have dropped quite significantly. This isnt to say that i havent been selling. Gems arent selling so well (although i still make about 2k a day, down from 3-5k a day). but i've been selling bags, enchants and various pvp items. these net me about 2-5k for the whole week. I've also been on my second server working on some things so that's been taking up a lot of time too.
For bags. i see netherweaves, frostweaves and otherworldly bags. the otherworldly bags sell slowly so i sometimes have to bark it in trade, for significantly lower than the AH (about 50g). but that's still a hefty profit per bag.
In terms of enchants, i've made some leg enchants (both from LW and tailoring) and post those 5 at a time on the AH. they sell slowly as well. i often have to repost these things several times to sell them all.
Overall, things have slowed and it seems people are busy rifting or leveling alts. now i have to figure out how to profit from all the alts!
But i think after my push to $200K is over, i will simply make gold just to cover costs. oh and maybe spend it on a mount, or two. =D
Now i dont have big dreams in wow like getting vial of the sands on all my toons. heck, only one toon has super fast 310% flying, and thats my miner (with crusader aura!). and most of them do not have big fancy items. only one toon has a mechano-hog. i am somewhat of a very frugal person in this game. i dont spend too much gold and what i do have, i save up. the only times i actually spend a lot of gold is when i am buying ore to prospect, or herbs to mill, or frozen orbs to make who knows what. ;)
But i do find myself getting closer to my goals. if i keep up what im currently doing, i will have 200k gold by the end of the month. now i do only play the AH when nothing else interest me. lately, heroics are a blah, raiding is nil, farming is even blah-er. i barely want to log on and when i do, its really just to play with my girlfriend and play the AH. i dont even do professions anymore. I still have to level up my leatherworking, my enchanting and my tailoring. I have alchemy maxed, inscription almost maxed, bs maxed and jc maxed. i really do not need to try to make gold from LW/Tailoring enchants or from enchanting itself (the dust/essences sell well already). getting closer to my goals will mean one of two things: i will do something else or i will continue to make gold on the AH.
now there are more paths to take when i do move on, like how many "something else" can i list and do? or if i continue making gold, will it still be as a JC? or will i try to dive into other markets? if i dont care too much about returns, should i even bother with going into a "lucrative" market?
If i were to move on to other markets but still play within the AH, i would have to be OK with collecting less gold each day. this is fine with me, so long as i make sales. i think the only thing that bothers me more than not finding crafting mats in the AH when i need it, is to find expired auctions in my mailbox. i love the feeling of having a sale, whether it be for 5g or 50g. now 50g is better, but 5g isnt too bad at all. at least i removed a useless item from my inventory... that's my thinking anyway. I can go into enchanting, but i'll still have to rely on my jewelcrafter to supply a lot of my mats. My leatherworker can make leg enchants but it does look like the mats cost just as much as the final product. there's a lot of competition out there and perhaps finding the right market to list items in can be a game in and of itself. currently, my tailor is making bags because spellthread doesnt make positive gold. my leatherworker is on hold because there's no positive gold potential there either. my scribe is pulling in about 200g a day on glyphs (yes, sadly) but does slowly sell infernal inks.
Update: I wrote this post several weeks ago and thought that i published it. however, it looks like its been missing and i never realized. =D
I jsut wanted to say that i am at about $170,000 gold and ready for that final stretch. the last couple of weeks have seen quite a slow down in the gem market. everyone seems to be done farming the troll dungeons and sales have dropped quite significantly. This isnt to say that i havent been selling. Gems arent selling so well (although i still make about 2k a day, down from 3-5k a day). but i've been selling bags, enchants and various pvp items. these net me about 2-5k for the whole week. I've also been on my second server working on some things so that's been taking up a lot of time too.
For bags. i see netherweaves, frostweaves and otherworldly bags. the otherworldly bags sell slowly so i sometimes have to bark it in trade, for significantly lower than the AH (about 50g). but that's still a hefty profit per bag.
In terms of enchants, i've made some leg enchants (both from LW and tailoring) and post those 5 at a time on the AH. they sell slowly as well. i often have to repost these things several times to sell them all.
Overall, things have slowed and it seems people are busy rifting or leveling alts. now i have to figure out how to profit from all the alts!
But i think after my push to $200K is over, i will simply make gold just to cover costs. oh and maybe spend it on a mount, or two. =D
Labels:
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jewel crafting
Friday, June 3, 2011
I can be an ass too
So here's what happened last night. I zone into a random instance with my girlfriend (stonecore, of all places) and met up with three other random puggers. I was tanking with my bf healing. There was a rogue and paladin in the group. the thrid dps was forgotten due to what happened after we zoned in. The first pull was always kill millhouse, CC the stoneshapers earth summoning dude that causes a lot of aoe madness and confusion. anyway.
i marked the guy with a star and asked the rogue to sap him. he didnt. then i asked again and he replied with "dont tell me what to do". and then followed by, "im just here for the jp".
well being here for the jp, he should be able to understand that CC makes being "here for the jp" a lot easier. but instead, i took his lead and left the dungeon. no one was gonna tell me what to do either (namely, forcing me to play without cc). The rogue said he could cast repentance on the mob if i wanted to. but i said i'd rather it be sapped (because it would be that i initiate combat, and not the paladin). overall, it would be an easier pull if i had all the initial aggro anyway.
So the third, forgotten dps left. then i walked over to the couch where my toddler daughter was and sat there for about 15 minutes. i came back to see that all the dps left. my gf told me that the paladin repented the mob i wanted sapped but then got chased out of the dungeon. she ran out with him. once i got back, we requeued and got infinitely better dps.
lesson: if the tank wants you to CC something. CC it. you're not the tank-- you dont dictate play. true story.
earlier in the week i had a warlock who couldnt be assed to fear anything. and when he did it was the wrong mob. after a while, i kicked him. there really is no reason to be bad at cc. what part of CC the diamond did he not understand?
in any case, being an ass is propbably the best way to retain order in this game. it's what happens when you play with 16 year old kids. or 46 year olds acting like 12 year olds. same difference. overall the idea is the same. sometimes you need to put your foot down to get your point across because half of these guys need to be punched in real life.
i marked the guy with a star and asked the rogue to sap him. he didnt. then i asked again and he replied with "dont tell me what to do". and then followed by, "im just here for the jp".
well being here for the jp, he should be able to understand that CC makes being "here for the jp" a lot easier. but instead, i took his lead and left the dungeon. no one was gonna tell me what to do either (namely, forcing me to play without cc). The rogue said he could cast repentance on the mob if i wanted to. but i said i'd rather it be sapped (because it would be that i initiate combat, and not the paladin). overall, it would be an easier pull if i had all the initial aggro anyway.
So the third, forgotten dps left. then i walked over to the couch where my toddler daughter was and sat there for about 15 minutes. i came back to see that all the dps left. my gf told me that the paladin repented the mob i wanted sapped but then got chased out of the dungeon. she ran out with him. once i got back, we requeued and got infinitely better dps.
lesson: if the tank wants you to CC something. CC it. you're not the tank-- you dont dictate play. true story.
earlier in the week i had a warlock who couldnt be assed to fear anything. and when he did it was the wrong mob. after a while, i kicked him. there really is no reason to be bad at cc. what part of CC the diamond did he not understand?
in any case, being an ass is propbably the best way to retain order in this game. it's what happens when you play with 16 year old kids. or 46 year olds acting like 12 year olds. same difference. overall the idea is the same. sometimes you need to put your foot down to get your point across because half of these guys need to be punched in real life.
Thursday, June 2, 2011
My Current Projects
Hi guys! I just wanted to update everyone on what's going on in my WoW life and such.
Gold and AH
As many of you may know, i've been trying to hit 200,000 gold last month. it didnt happen. actually i was short about 33k gold (hitting about 167k before dropping off a little due to restocking, etc). yesterday i dropped about 15k gold since my gf decided to level an alliance toon and wanted to afford everything. So off i went to send her 15k gold in booty bay. after AH fees, she received 12,800 gold. That's a huge fee for transfering that much gold over. but in any case, that's the cost of having an escrow company between factions. yes, you can also sell high ticket items for cheap across factions and hope those sell within the faction you want, but having the item for cheap means there's a risk someone is also standing there at the AH and ready to snipe the would-be transferer. It happend to my gf just yesterday as she tried to sell of boots. my advice: do it with two people. do it during offtimes. do it once transaction at a time, just in case. if you lose one item, at least you have the rest for another time. you dont wanna lose your shirt all at once.
in any case, lesson learned; pay the escrow fee.
In this case, i had her pick up 15 moth eggs and sell it in the AH for my horde char to buy. i picked up 15 eggs and paid 1k gold each. totals 15k transfered. 2.2k went straight to auction house fees.
in any case, that's enough for flying, epic flying and epic-er flying. maybe even azeroth flying. who knows.
Characters
In terms of character progression, i've taken my DK on Ravenholdt through some ZA/ZG dungeons and got pants, shoulders, helmet and a sword. Trying to get the matching sword sometime this week. there is a ring that i should be getting from there as well. This will probably be all that i need from these dungeons. i am slowly, but surely, reaching 20k dps. on various boss fights i am doing about 15k-18k. this includes target switching and running out for charges, fires and other game mechanics. at the target dummy, without the LFD buff and the other party buffs, i am doing about 11-12k dps.
My DK on Ravenholdt also went to a raid with the guild (when we're able to muster up enough people for one) and destroyed omnotron and magmaw. those who raid often must think im nuts for even mentioning this. but considering that i dont raid all too often, this is quite a feat! so far, i've defeated halfus, omnotron and magmaw. so far i received zero drops but i had a lot of fun learning these fights. I've also figured out when to use my key cooldowns (both dps and defensive) and where i should be standing at certain times in certain fights. although omnotron still confuses me, i do run away from shields.
My Prot paladin on Ravenholdt is gearing up nicely. a little over the 346 ilevel minimum and is barely able to tank a ZA heroic. in all actuality, it looks as though she's very squishy. i dont know how, but i've just about reached 85% avoid+block and i still get clobbered. of course, this is not wrath of the litch king, but i still feel that i am quite squishy.
My rogue is on hold for now, as i dont have much time to really gear up another dps for fun. he's already in 346+ ilevel gear so he's always ready to do stuff with guildies, if needs be. but i dont plan on using him much unless to goof around.
My Druid really needs help. i dont like moonkin dps. i dont like healing as much as before. i dont even like farming herbs anymore. it's completely dull now. and it's not that i dont heal because i dont like it anymore. i just dont heal because i dont want to deal with the crap that hapeens in random pugs. im a pugger. i do like healing. but not the random folks to pull without cc. it makes the healer's job that much more difficult, especially when they cant seem to faceroll content.
Now i have three characters which needs a little more mention. they are not on my home server, but are on my "vacation" server. my little home server away from home.... server. or something. I have several characters in Ysondre. it's a low to medium pop server, with a slow economy and rampant adverts to buy gold. the alliance side is even worse. it appears that the lower a population is, the more gold sellers thrive.
I have a DK that is blood tanking it from 80-85. So far, he's reached 84 and is still quite a ways away from hitting 85. He only did the starting quests from Mt. Hyjal and, since getting enough equipment to tank, has stopped questing almost entirely (besides JC dailies). My second paladin is slowly leveling up as well. he's currently level 82 and still randomly getting throne of the tides and black rock caverns when he queues up. no such like getting stonecore i guess. in any case, he's slowly leveling up as well, getting about 10% of an experience bar each dungeon.
Possible new guild
My last character of mention is a goblin shaman i just made. he will be used to start a new guild in which i hope to make a social/leveling guild. zero drama and all "for fun". it will be a guild where people hold hands and help each other out by patting each other on the back, even if they're fail. push-button leveling is the name of the game here, and anyone who can spam one attack while leveling is welcome to join. of course, this may be a problem in the future when the guild actually wants to progress through something. but for now. it will be a place to network, make friends, do trivial things that dont matteer in the long run, and teach people how to play with more than the couple of buttons they cant seem to stop using. standing in fire is another thing as well. The guild will be called Brazen. hopefully, it sums up the type of people i want in the guild. stubbornly defiant people who cant be assed to optimize. but instead, would rather have a good time. since, after all, most of the population of wow play this game to enjoy it. playing it badly... well that's another story for another time. In any case, i'll have to keep you updated on this, since i really havent been blogging much do to lack of anything and everything to write about. Anyway, we need guilds like these to just be in and relax. no pressure. no problems. and this will probably be the guild i will hang out in when i am not chilling over in Ravenholdt.
in any case, thats all the updates i have so far. i hope everyone had a great week and is ready to return to the weekend for some good fun. short weeks are awesome!
Gold and AH
As many of you may know, i've been trying to hit 200,000 gold last month. it didnt happen. actually i was short about 33k gold (hitting about 167k before dropping off a little due to restocking, etc). yesterday i dropped about 15k gold since my gf decided to level an alliance toon and wanted to afford everything. So off i went to send her 15k gold in booty bay. after AH fees, she received 12,800 gold. That's a huge fee for transfering that much gold over. but in any case, that's the cost of having an escrow company between factions. yes, you can also sell high ticket items for cheap across factions and hope those sell within the faction you want, but having the item for cheap means there's a risk someone is also standing there at the AH and ready to snipe the would-be transferer. It happend to my gf just yesterday as she tried to sell of boots. my advice: do it with two people. do it during offtimes. do it once transaction at a time, just in case. if you lose one item, at least you have the rest for another time. you dont wanna lose your shirt all at once.
in any case, lesson learned; pay the escrow fee.
In this case, i had her pick up 15 moth eggs and sell it in the AH for my horde char to buy. i picked up 15 eggs and paid 1k gold each. totals 15k transfered. 2.2k went straight to auction house fees.
in any case, that's enough for flying, epic flying and epic-er flying. maybe even azeroth flying. who knows.
Characters
In terms of character progression, i've taken my DK on Ravenholdt through some ZA/ZG dungeons and got pants, shoulders, helmet and a sword. Trying to get the matching sword sometime this week. there is a ring that i should be getting from there as well. This will probably be all that i need from these dungeons. i am slowly, but surely, reaching 20k dps. on various boss fights i am doing about 15k-18k. this includes target switching and running out for charges, fires and other game mechanics. at the target dummy, without the LFD buff and the other party buffs, i am doing about 11-12k dps.
My DK on Ravenholdt also went to a raid with the guild (when we're able to muster up enough people for one) and destroyed omnotron and magmaw. those who raid often must think im nuts for even mentioning this. but considering that i dont raid all too often, this is quite a feat! so far, i've defeated halfus, omnotron and magmaw. so far i received zero drops but i had a lot of fun learning these fights. I've also figured out when to use my key cooldowns (both dps and defensive) and where i should be standing at certain times in certain fights. although omnotron still confuses me, i do run away from shields.
My Prot paladin on Ravenholdt is gearing up nicely. a little over the 346 ilevel minimum and is barely able to tank a ZA heroic. in all actuality, it looks as though she's very squishy. i dont know how, but i've just about reached 85% avoid+block and i still get clobbered. of course, this is not wrath of the litch king, but i still feel that i am quite squishy.
My rogue is on hold for now, as i dont have much time to really gear up another dps for fun. he's already in 346+ ilevel gear so he's always ready to do stuff with guildies, if needs be. but i dont plan on using him much unless to goof around.
My Druid really needs help. i dont like moonkin dps. i dont like healing as much as before. i dont even like farming herbs anymore. it's completely dull now. and it's not that i dont heal because i dont like it anymore. i just dont heal because i dont want to deal with the crap that hapeens in random pugs. im a pugger. i do like healing. but not the random folks to pull without cc. it makes the healer's job that much more difficult, especially when they cant seem to faceroll content.
Now i have three characters which needs a little more mention. they are not on my home server, but are on my "vacation" server. my little home server away from home.... server. or something. I have several characters in Ysondre. it's a low to medium pop server, with a slow economy and rampant adverts to buy gold. the alliance side is even worse. it appears that the lower a population is, the more gold sellers thrive.
I have a DK that is blood tanking it from 80-85. So far, he's reached 84 and is still quite a ways away from hitting 85. He only did the starting quests from Mt. Hyjal and, since getting enough equipment to tank, has stopped questing almost entirely (besides JC dailies). My second paladin is slowly leveling up as well. he's currently level 82 and still randomly getting throne of the tides and black rock caverns when he queues up. no such like getting stonecore i guess. in any case, he's slowly leveling up as well, getting about 10% of an experience bar each dungeon.
Possible new guild
My last character of mention is a goblin shaman i just made. he will be used to start a new guild in which i hope to make a social/leveling guild. zero drama and all "for fun". it will be a guild where people hold hands and help each other out by patting each other on the back, even if they're fail. push-button leveling is the name of the game here, and anyone who can spam one attack while leveling is welcome to join. of course, this may be a problem in the future when the guild actually wants to progress through something. but for now. it will be a place to network, make friends, do trivial things that dont matteer in the long run, and teach people how to play with more than the couple of buttons they cant seem to stop using. standing in fire is another thing as well. The guild will be called Brazen. hopefully, it sums up the type of people i want in the guild. stubbornly defiant people who cant be assed to optimize. but instead, would rather have a good time. since, after all, most of the population of wow play this game to enjoy it. playing it badly... well that's another story for another time. In any case, i'll have to keep you updated on this, since i really havent been blogging much do to lack of anything and everything to write about. Anyway, we need guilds like these to just be in and relax. no pressure. no problems. and this will probably be the guild i will hang out in when i am not chilling over in Ravenholdt.
in any case, thats all the updates i have so far. i hope everyone had a great week and is ready to return to the weekend for some good fun. short weeks are awesome!
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