First one, Heroic Vortex Pinnacle!
I picked up healing once again! yay. now this blog can actually be useful for once (if you can read through all the QQ, that is). my first experience was with a few guildies and one pugger, which wasnt so bad. we had a raiding healer with us but she was asked to dps so i can practic some healing. we zoned into vortex pinnacle with me, my gf in her dk, a guildie tank, and a guildie shaman who's dpsing the fight. it was pretty intense up through the first boss. my gf took minimal damage, the tank took a lot of damage (and fell off the ledge several times) and the guildie shaman was doing pretty well as dps. after the first pull, i was pretty much OOM. everyone was alive, but i was OOM. You know that pull with the air elementals? all five of them? one was bound, so there were four at once hitting the tank. luckily, he was probably able to heal himself.
I got a little better with mana conservation after the first pull. We go down the first ramp, with each pull costing me about half my mana instead of all my mana. we slowly pushed towards the first boss and i actually drank, took mana potions and innervated myself after each pull. oh the fun of being mana starved!
at the first boss, i was at 50% mana going in. apparently my guildie figured i needed extra healing stress on my first time back! in any case, the damage was normalized after the first cyclone pull, and no one died. i was sitting at <10% mana for half the fight, but during that half of the fight, i really didnt need to heal much. I didnt even need to go treeoflife either, which is good because they look sooooo goofy healing.
anyway i was having a blast keeping the tank and the group up. it seemed that, not only were my heals hitting for a lot less and the mana costs were a lot more, the tank and group were taking a whole lot more damage than what i remembered in wrath. or maybe it was because everyone was overgeared in wrath. now although i was constantly healing in wrath dungeons (ABC of healing--Always Be Casting), i would usually never drop below 50% mana and my healing usually compensates for a lot of aoe damage that happens even in dungeons like H.HoR, or H.PoS. But in Cata heroics, my healing spells feel weak and overpriced, even for a decent group, where the tank knew how to tank and the dps knew how to stay out of bad, i still felt that my nourish wasnt helping much, my swiftmend (which used to be emergency) didnt do much, and my swiftness+HT (my other emergency) didnt really put much health back at all. i am not one of those who think tranquility is an emergency spell. sure it might be for 5-mans and some druids love it, but i find it very limiting. the amount of healing might be lovely, but channeling the spell limits me so much, i find it almost unusable, especially when i tried using it for a while, i'd break the channeling prematurely to do another, more important heal.
But anyway, my healing sucks, my mana efficiency sucks and my hope in all treekind began to erode.
and then the tank tells us he was tanking in healing gear. <.<
(oh and that i was also doing a great job for the first time back... right.)
So after he put his tanking gear back on, healing felt a lot better. even though i had craptastic healing touch and swiftmends, i found it a whole lot easier to heal. the fights became more mana efficient where i was able to heal several pulls without having to drink (except for those two pulls where we attack swirling wind things. its just fun trying to keep everyone up because damage was just everywhere.
Overall, boss fights were easy to heal, trash was a bit harder to heal and tanks in healing gear is pretty hard to heal... but not impossible. I welcome all the dps-geared tanks to come and give me a workout. well okay, maybe not. but at least i know if there are some who do come to tank with a couple of pieces of dps gear, i guess its okay. we'll be fine so long as they know how to tank.
And then, there is Heroic Stonecore.
After my first (mainly) successful stint at healing again, i decided to try my luck without my guildies. i grabbed my gf and we went on our way to another random heroic queue. My second try at healing heroics turned out to be stonecore. now every instance has their own bane, but this one has seven. yes seven. Four bosses and three types of trash groups that really makes this difficult. the first type is the group of five trash with Millhouse Manastorm. The second is the trash rock elemental. the third is the cultist trash after slabhide. add to that the meandering sentinels and the ogre and you have some of the most hated trash pulls in all of Cata.
First thing's first, the tank did not want to CC anything. after every pull, i was pretty low on mana. however, he did mark Millhouse with a Skull, so he wasnt completely clueless. but even there, i had to let one guy die. sorry ele shaman. you were good. but i cant keep everyone up.
on to the first boss and i was actually glad we were done with trash pulls. the boss was great until he did his crystal spit thing and out came the shards. my gf tried to blood boil them but did not get any help from any of the other dps. it all seemed like they were focusing on the boss. Death and decay has a long CD, so my gf could possible DnD down every other group of shards, but not every group.
So the first boss fight ended up with a wipe. first my gf dies, then one of the dps, then the other. the tank was last to die. he completely ignored the shards, or any other of the borers that were still running around. i dont know if he knew his team was in trouble. but i kinda figured he didnt like saving the day much. in any case, with nothing to save me from the shards, i died, then him. of course, he left the group. but that's okay. he wasnt a great tank anyway. someone who cant call out cc after the first pull, seeing that the healer was OOM, or help pick up deadly flying geods doesnt really deserve to move on in the instance. There wasnt even a word about who should do what. in any case, we figured most of it out for the second pull, which happened about 4 minutes later due to waiting for another tank. the short wait continues to prove my point that queuing while already in a dungeon is faster than queuing after you leave the group. but people still leave group whenever a tank would leave. too bad for them.
in any case, now that we know the shaman and priest (the other two dps) will not be assed to help with the geod shards, my gf decided to blood boil them on her own. any stray ones left will not pose much of a challenge to me. our second try was successful with a new warrior tank. people stayed out of the rumble/dust on the ground and adds were picked up pronto.
Anyway, moving on to the next trash pull. No one knows how to jump, aparently. Well i guess no one really knows that earthquak sucks. but then the priest got reminded that he can levitate people and so damage on the second rock dude was a bit less. still, the melee still took a lot of damage. but this wasnt due to the earthquakes as much as it was due to the shards. it looks as if these guys are able to summon one shard at a time, which blows up and kills people. but alas, the ranged dps, both of then, werent keen on this and we ended up getting hit by those shards several times. i actually spammed moonfire to get rid of two.
The dragon boss was easy peasy. everyone know crystal storm. everyone knew to get out of lava. everyone knew to stay away from the stupid shadows that shows you where the stalagmites will drop. and somehow, most of the people i was healing were in my LOS! a smooth fight, to say the least.
And then we get on to wiping on trash before Ozruk. I know ozruk. he's no softy. but the trash before him is pretty annoying. sentinels, omg they suck. so the first pull ended up being a two-group pull. how often does this happen? like every time i go there. someone always figures there's plenty of time to kill the sentinels. well one was able to get away and call for help. So two groups and two dead dps. not sure who anymore, but i knew there were some casualties. Oh and THAT pull forced me to finally pull out my tree form. Wow, the ugliness. You know my first post on this site ever? i take it back. I dont wanna be any kinda tree, ever.
So anyway, we get to Ozruk and the tank proceeds to "learn" the fight. obviously, only the tank was learning the fight. the other two ranged dps (magic dps right??) were not learning jack. they were paralized the whole duration of paralysis, which caused them 50k damage each time. and how often does he cast that? before every shatter, right? so each fight had a LOT of damage. the dps would suck below 5k dps because of the duration of the paralyze and the melee having to run out of shatter. so this was going to be a long fight no matter. what's very interesting is that each time i did a moonfire to get a dot on me, it didnt work. What i found out was that warriors' shield slam is able to dispell the spell reflect from Ozruk. well that was probably what caused the wipes all five times. Then i said im done and left.
At the end, the tank did learn to tank Ozruk well. The healer, well he figured he'd read up on why we failed (and found out). And the ranged dps who kept getting paralized? well i hope they find better groups where the healer and tank werent clueless to the mechanics.
I remember now why i stopped healing (and tanking) for a while. The job is almost a chore. i do like tanking and i do like healing. but when it comes to relaxing every night after work, i'd like to relax. and even if i die several times in an instance as dps, it's not as stressful of a death since, more likely than not, my existence in a group is trivialized by 67% anyway. and if you count total DPS, probably 80%.
Showing posts with label pug. Show all posts
Showing posts with label pug. Show all posts
Tuesday, April 12, 2011
Wednesday, July 28, 2010
Naxx pug and t9
So last night in naxx, we were doing a 20-man naxx (dedicated few acheivement) and i decided to buy the t9 shoulders and gloves to increase my stats. as you know, there is a 1 hour window where i am able to return the item. after the thrid wipe on KT, i decided to hearth to Dal and grab the two items since they were cheap and i had enough emblems for both of them.
45 minutes later, and three wipes later, we decided to call the raid, on KT. because people kept dying to iceblocks and void zones. i died to void zones once. me and a tauren were standing too close to KT, which made it difficult to see anything. now i know i can stand a little bit farther and still be in melee range. anyway, i had enough time to run back to dal and return those pieces. the dps increase wasnt really noticable. i guess i needed to enchant and gem and stuff. but two pieces might not show a gigantic increase in stats. perhaps i just sucked at single target dps. cos for aoe, i was kicking butt. i noticed a little higher damage from my combat text, especially when i 100% crit on exorcism. my numbers went up just a little, but not enough to make any difference.
in any case, i read that the attack priority with the 2pc t9 bonus is judge, crusader strike, hammer of wrath, divine storm.
and divine storm hits 4 mobs. which makes it somewhat useless in the KT fight because there's just... well.. KT. i still use it tho, since it does do quite a bit of damage. =/
the four piece bonus will get divine storm at a higher priority with judgements, and crusader strike will drop to #3. i guess i'll try my best to get the 4pc set tho, as it will give me better stats anyway. but i will only buy all of these items after i've picked up everything i can from heroics and the normal ICC5mans since i want to see how well my dps does with just stuff i get from heroics.
45 minutes later, and three wipes later, we decided to call the raid, on KT. because people kept dying to iceblocks and void zones. i died to void zones once. me and a tauren were standing too close to KT, which made it difficult to see anything. now i know i can stand a little bit farther and still be in melee range. anyway, i had enough time to run back to dal and return those pieces. the dps increase wasnt really noticable. i guess i needed to enchant and gem and stuff. but two pieces might not show a gigantic increase in stats. perhaps i just sucked at single target dps. cos for aoe, i was kicking butt. i noticed a little higher damage from my combat text, especially when i 100% crit on exorcism. my numbers went up just a little, but not enough to make any difference.
in any case, i read that the attack priority with the 2pc t9 bonus is judge, crusader strike, hammer of wrath, divine storm.
and divine storm hits 4 mobs. which makes it somewhat useless in the KT fight because there's just... well.. KT. i still use it tho, since it does do quite a bit of damage. =/
the four piece bonus will get divine storm at a higher priority with judgements, and crusader strike will drop to #3. i guess i'll try my best to get the 4pc set tho, as it will give me better stats anyway. but i will only buy all of these items after i've picked up everything i can from heroics and the normal ICC5mans since i want to see how well my dps does with just stuff i get from heroics.
Tuesday, June 29, 2010
Tuesday Stuff
I've been itching to post. Really i have.
1. The average wait time for LFD PUGS has not grown in length, but has grown to wear me down. Some days i just want to log on and do a random pug, then log off. That's all i want to do. but sitting there in front of the computer with the average wait time at 19 minutes doesnt help. as many of you know, that number is dynamic. and in 19 minutes that number can change to 25 minutes, or 1 second. it all depends on some force i cant understand. but its wearing on me and i feel my patience diminishing. fishing daily? forget it. cooking daily? nope. so there's no "buffer" in there to help with the wait. and if i alt-tab out to do something, i may miss my queue. bad all over isnt it?
2. Once i get into groups. there's a 50% chance someone will drop and a 75% that a second person will drop after the first person drops. there is a 92% chance that the first two people are either a healer or a tank. there is, after the first drop, a 75% chance that the group will fail before the first pull. these numbers are made up. but that's how i feel about the success of a group, especially in normal Old Kingdom.
3. jerkfaces galore. in all instances. in all places. everyone thinks they're in ilevel245 gear running heroics (that require about ilevel185 to even enter, and will not drop anything above 200 anyway) and thinks that a bunch of level 75s can breeze right through gundrak. right. dont forget you're not in purples. quit acting like everyone's overgeared. we're not. you're not being carried anymore so pull some fucking weight, will ya? thanks. if not, i can just drop group. i dont have to deal with this.
so with the 20 minute wait times, the high chance that groups will fail after that, plus the willingness for me to drop group and log on somewhere else just to chat or farm the baron's mount, i find that LDF PUGS are just not worth the effort. they arent. i've been doing less and less. maybe its because i am running as a dps now and much of the success of a group isnt entirely due to my leadership. i am just a dps. i feel a little powerless. maybe even hopeless as to the lack of direction or lead i can give to a group. heck, sometimes i still want to go back to tanking. but not right now.
1. The average wait time for LFD PUGS has not grown in length, but has grown to wear me down. Some days i just want to log on and do a random pug, then log off. That's all i want to do. but sitting there in front of the computer with the average wait time at 19 minutes doesnt help. as many of you know, that number is dynamic. and in 19 minutes that number can change to 25 minutes, or 1 second. it all depends on some force i cant understand. but its wearing on me and i feel my patience diminishing. fishing daily? forget it. cooking daily? nope. so there's no "buffer" in there to help with the wait. and if i alt-tab out to do something, i may miss my queue. bad all over isnt it?
2. Once i get into groups. there's a 50% chance someone will drop and a 75% that a second person will drop after the first person drops. there is a 92% chance that the first two people are either a healer or a tank. there is, after the first drop, a 75% chance that the group will fail before the first pull. these numbers are made up. but that's how i feel about the success of a group, especially in normal Old Kingdom.
3. jerkfaces galore. in all instances. in all places. everyone thinks they're in ilevel245 gear running heroics (that require about ilevel185 to even enter, and will not drop anything above 200 anyway) and thinks that a bunch of level 75s can breeze right through gundrak. right. dont forget you're not in purples. quit acting like everyone's overgeared. we're not. you're not being carried anymore so pull some fucking weight, will ya? thanks. if not, i can just drop group. i dont have to deal with this.
so with the 20 minute wait times, the high chance that groups will fail after that, plus the willingness for me to drop group and log on somewhere else just to chat or farm the baron's mount, i find that LDF PUGS are just not worth the effort. they arent. i've been doing less and less. maybe its because i am running as a dps now and much of the success of a group isnt entirely due to my leadership. i am just a dps. i feel a little powerless. maybe even hopeless as to the lack of direction or lead i can give to a group. heck, sometimes i still want to go back to tanking. but not right now.
Tuesday, April 20, 2010
Skip to my lou... er.. i mean Skip to ToC 5mans
My warlock, who i've stated before, has been leveling through northrend dungeons and have hit 78 just last night. actually, while waiting for an instance q, she decided (yes, she decided all on her own) to fly to the tuskar encampments and do their daily quest. so off she went to borean tundra to collect supplies. bam! revered! awesome. one small step closer to Pengu. oh and she picked up the recipe for an herb bag. nice! i dont know how well these sell, but i'll find out soon enough. then, she flew over to dragonblight to collect 12 pups. ding! level 78. =] i didnt even notice how close she was to 78. and now, my thoughts were, do i get the pvp garb just for kicks? or stick with some of these instance loot items that's really keeping my dps up? well i wont waste gold on silly pvp starter gear if im not going to pvp. but, what these items have is something i might need for the next two levels. Stam. Stamina increases my health. that's 10 health for every stamina. With pvp gear inherently having more Stam than instance loot, i might consider making them. but why stam?
I am thinking of skipping the 78-80 instances and just q-ing for ToC, FoS, PoS, and HoR (regular/normal mode, ofc). i've had many friends jump into ToC at least, at 78, hoping for a nice item level 219 piece to drop. actually, for an epic piece to drop in NORMAL mode instances is unbelievable. it helps those who are truly determined to skip old content get a jump start on gear. actually, its probably one of the best ways to gear up between 78 and 80. In preparation for 80, not only will my devious warlock have several purple drops from these NORMAL instances, she will also have much more emblems of triumph. as a level 78 character, she will be able to collect one EoT for each boss killed. That's three in ToC, two in FoS, three in PoS and 3 in HoR.... over, and over, and over again. Normal instances have no lockout, and so after running the daily random, i can specifically que for these instances and collect more emblems, enough to basically replace several of the purples i may have picked up along the way. In terms of time, i think ToC and Forge to be the fastest, with Pit and Halls the slower of the four. Halls due to the 10 rounds of mobs then a chase scene, and pitt due to that guantlet up the hill and through the tunnel. Ick and Krik's fight is pretty long too, as there's plenty of gimmicks in that fight. Overall, i am guessing i can quickly knock out ToC and Forge with Pitt and Halls reserved for level 79-80.
I did have a problem with this method of gearing up back several months ago when some friends of mine decided to go at 78 into ToC (this was before ICC 5mans) and had asked me to join them to help carry them through. the friend was a druid tank and his wife was a dps something or other. i was asked to come and heal them on my drood. my drood at the time was a level 80 in some really cool conquest gear and maybe one level 245 item and one crafted bracers that was, i think, also 245. or was it 232? i dont know. and then something off Koralon. i knew it was enough to fall asleep through heroics. in any case, i went to help them out, althought i thought that they were nuts because there's no way they can really use any of that gear at their level. Really, instead of going into utgarde pinicle or Oculus, or halls of lightning and culling, where some of the drops can actually make them better at 78 and 79, went to TOC and annoyed the hell out of me. Sure i could have dropped group, but it wasnt like these guys were terribad. they were just very undergeared and played it like they were geared. Especially the tank, who knew now to tank "OK" but not "good" or "great" (he certianly wasnt bad, but not extremely good), played like how he saw others play in heroic ToC while he was on his mage. actually that was me. he was taking after me as i used to tank as a bear while he would nuke from afar.
Anyway, 3 level 78, one of them a tank, a level 80... s.priest who's somewhat geared for this encounter, and me, a level 80 druid overgeared for this instance, all together in normal ToC5. the friend's wife was a dk, now that i think about it. the other 78 was a dk. yea... how awesome is that? three melees, two that offer no buffs to the group and one was tanking. so as we start, i can foresee death coming. but that's annoying is that the dk would mouth off about things. well i let him die a few times. i think he had a change of ways after dying several times on Paletress and Black knight.
in any case, healing the druid was terrible. as much as i like healing as a druid, there was very little i can do besides nourish spam him to life. it was extremely stressing with three champions up and got a lot better when we downed one of them. paletress was annoying as hell, as our dps was so craptastic that paletress' renew negated all of our efforts. quick question, of the five people there, who was able to dispell that renew? no one? maybe the shadow priest? not sure. but for sure, there was ZERO interrupts on champs and ZERO dispells on the walking nightmare thingey. i could have healed the asshat dk, but instead, figured that if he was getting killed it was because paletress thought he needed to repent more. and so i focused on the tank, who was taking constant damage. imagine healing him to full, then seeing his health bar drop to 50%, then healing him again, only to have it drop to 60%, then 30%, then healing got him to 90% only to have it drop to 50%. ugh. i had zero downtime. it wasnt even the fun kinda healing as mentioned last week in FoS. this was the... you're so undergeared if i spam heals on you... one person might live. the rest will die.
did i mention that our dps (2 dks, 1 spriest) was doing crap damage? i mean 1k dps crap damage. why? miss. miss miss miss. leve 78's trying to hit a level 80... will miss.... often. especially since no one geared or gemmed for much hit at that level. lets be honest, we dont really gear for hit at 78. if there's hit, then we take it. if there isnt, then so what? not only that, but hits and spells do not hit for as much. there will be more glancing blows and more obsorbed magic damage. why? the 2 level difference. im sure that if they were doing culling, their dps would skyrocket above 1k, 1.5k maybe even. but miss dk was at 1k dps. and mr asshat dk was at less. maybe 800 iirc. i forgot about the spriest b/c she wasnt really of much note. so apart from the squishy tank, the abismal dps and everyone taking way more damage than they should... i quiteded. totally. we couldnt get past paletress' renew. seriously. i thought to myself, why the hell are these guys here? they cant do the content, so why try? why not run the instance when you're ready? have they been so used to handouts that they think ToC, with a good healer, can be done? sure, yes. it can. but at the cost of someone's sanity. and for what? gear you cant even wear. srsly. so yes, i quit and got on my dk tank. asked the s priest if they can heal and we rocked the instance. why? bc my dk tank added about 2k dps. paletress got some renews up, but they didnt hurt as bad any more. once we defeated the dark night, black knight, whatevers, i dropped group and logged. i did not want to talk to anyone for the rest of the night. it was pretty frustrating.
so why am i talking about this now? because i want to be that 78 who thinks they can handle a level 80 instance. not just any level 80 instance, those are easy, but a normal level 80 instance that makes half of the heroics look easy. srsly, ToC on normal is like heroic HoS or HoL. so why do i want to do it? Because each boss drops an emblem and maybe some gear i cant equip... yet. so am i being hypocritical? maybe. but i look at it from my point of view. one, i dont stand in fire/poison clouds/etc. two, my dps is pretty decent already (2.5k-3k aoe, and 1.4-1.6k boss). so with already decent dps and a tank's spatial intelligence, i think i would be ok going into, at the very least, ToC, and work it like a fat chick does a pole. that made no sense, i know.
So in any case, hopefully i will be able to q for this instance in the LFD tool. if not, this whole post can be summed up as follows: it annoys me that level 78 undergeared people want to run a hard instance for gear they cant even use yet. so in the event that i am able to q for normal ToC, i will do just that and place my butt in the q. hopefully i can do decent damage and stay out of fires enough to not be a liability to all of the other 80's out there who are looking for those nice and easy purples. superior purples, i might add. superior to all the other heroic purple drops that existed before ToC appeared.
Edit: so i cant use the LFD tool to join normal ToC. i can, perhaps, look around for a Pug.... that works too. will try it out in a day or two. =/
I am thinking of skipping the 78-80 instances and just q-ing for ToC, FoS, PoS, and HoR (regular/normal mode, ofc). i've had many friends jump into ToC at least, at 78, hoping for a nice item level 219 piece to drop. actually, for an epic piece to drop in NORMAL mode instances is unbelievable. it helps those who are truly determined to skip old content get a jump start on gear. actually, its probably one of the best ways to gear up between 78 and 80. In preparation for 80, not only will my devious warlock have several purple drops from these NORMAL instances, she will also have much more emblems of triumph. as a level 78 character, she will be able to collect one EoT for each boss killed. That's three in ToC, two in FoS, three in PoS and 3 in HoR.... over, and over, and over again. Normal instances have no lockout, and so after running the daily random, i can specifically que for these instances and collect more emblems, enough to basically replace several of the purples i may have picked up along the way. In terms of time, i think ToC and Forge to be the fastest, with Pit and Halls the slower of the four. Halls due to the 10 rounds of mobs then a chase scene, and pitt due to that guantlet up the hill and through the tunnel. Ick and Krik's fight is pretty long too, as there's plenty of gimmicks in that fight. Overall, i am guessing i can quickly knock out ToC and Forge with Pitt and Halls reserved for level 79-80.
I did have a problem with this method of gearing up back several months ago when some friends of mine decided to go at 78 into ToC (this was before ICC 5mans) and had asked me to join them to help carry them through. the friend was a druid tank and his wife was a dps something or other. i was asked to come and heal them on my drood. my drood at the time was a level 80 in some really cool conquest gear and maybe one level 245 item and one crafted bracers that was, i think, also 245. or was it 232? i dont know. and then something off Koralon. i knew it was enough to fall asleep through heroics. in any case, i went to help them out, althought i thought that they were nuts because there's no way they can really use any of that gear at their level. Really, instead of going into utgarde pinicle or Oculus, or halls of lightning and culling, where some of the drops can actually make them better at 78 and 79, went to TOC and annoyed the hell out of me. Sure i could have dropped group, but it wasnt like these guys were terribad. they were just very undergeared and played it like they were geared. Especially the tank, who knew now to tank "OK" but not "good" or "great" (he certianly wasnt bad, but not extremely good), played like how he saw others play in heroic ToC while he was on his mage. actually that was me. he was taking after me as i used to tank as a bear while he would nuke from afar.
Anyway, 3 level 78, one of them a tank, a level 80... s.priest who's somewhat geared for this encounter, and me, a level 80 druid overgeared for this instance, all together in normal ToC5. the friend's wife was a dk, now that i think about it. the other 78 was a dk. yea... how awesome is that? three melees, two that offer no buffs to the group and one was tanking. so as we start, i can foresee death coming. but that's annoying is that the dk would mouth off about things. well i let him die a few times. i think he had a change of ways after dying several times on Paletress and Black knight.
in any case, healing the druid was terrible. as much as i like healing as a druid, there was very little i can do besides nourish spam him to life. it was extremely stressing with three champions up and got a lot better when we downed one of them. paletress was annoying as hell, as our dps was so craptastic that paletress' renew negated all of our efforts. quick question, of the five people there, who was able to dispell that renew? no one? maybe the shadow priest? not sure. but for sure, there was ZERO interrupts on champs and ZERO dispells on the walking nightmare thingey. i could have healed the asshat dk, but instead, figured that if he was getting killed it was because paletress thought he needed to repent more. and so i focused on the tank, who was taking constant damage. imagine healing him to full, then seeing his health bar drop to 50%, then healing him again, only to have it drop to 60%, then 30%, then healing got him to 90% only to have it drop to 50%. ugh. i had zero downtime. it wasnt even the fun kinda healing as mentioned last week in FoS. this was the... you're so undergeared if i spam heals on you... one person might live. the rest will die.
did i mention that our dps (2 dks, 1 spriest) was doing crap damage? i mean 1k dps crap damage. why? miss. miss miss miss. leve 78's trying to hit a level 80... will miss.... often. especially since no one geared or gemmed for much hit at that level. lets be honest, we dont really gear for hit at 78. if there's hit, then we take it. if there isnt, then so what? not only that, but hits and spells do not hit for as much. there will be more glancing blows and more obsorbed magic damage. why? the 2 level difference. im sure that if they were doing culling, their dps would skyrocket above 1k, 1.5k maybe even. but miss dk was at 1k dps. and mr asshat dk was at less. maybe 800 iirc. i forgot about the spriest b/c she wasnt really of much note. so apart from the squishy tank, the abismal dps and everyone taking way more damage than they should... i quiteded. totally. we couldnt get past paletress' renew. seriously. i thought to myself, why the hell are these guys here? they cant do the content, so why try? why not run the instance when you're ready? have they been so used to handouts that they think ToC, with a good healer, can be done? sure, yes. it can. but at the cost of someone's sanity. and for what? gear you cant even wear. srsly. so yes, i quit and got on my dk tank. asked the s priest if they can heal and we rocked the instance. why? bc my dk tank added about 2k dps. paletress got some renews up, but they didnt hurt as bad any more. once we defeated the dark night, black knight, whatevers, i dropped group and logged. i did not want to talk to anyone for the rest of the night. it was pretty frustrating.
so why am i talking about this now? because i want to be that 78 who thinks they can handle a level 80 instance. not just any level 80 instance, those are easy, but a normal level 80 instance that makes half of the heroics look easy. srsly, ToC on normal is like heroic HoS or HoL. so why do i want to do it? Because each boss drops an emblem and maybe some gear i cant equip... yet. so am i being hypocritical? maybe. but i look at it from my point of view. one, i dont stand in fire/poison clouds/etc. two, my dps is pretty decent already (2.5k-3k aoe, and 1.4-1.6k boss). so with already decent dps and a tank's spatial intelligence, i think i would be ok going into, at the very least, ToC, and work it like a fat chick does a pole. that made no sense, i know.
So in any case, hopefully i will be able to q for this instance in the LFD tool. if not, this whole post can be summed up as follows: it annoys me that level 78 undergeared people want to run a hard instance for gear they cant even use yet. so in the event that i am able to q for normal ToC, i will do just that and place my butt in the q. hopefully i can do decent damage and stay out of fires enough to not be a liability to all of the other 80's out there who are looking for those nice and easy purples. superior purples, i might add. superior to all the other heroic purple drops that existed before ToC appeared.
Edit: so i cant use the LFD tool to join normal ToC. i can, perhaps, look around for a Pug.... that works too. will try it out in a day or two. =/
Labels:
pug,
rant,
ToC,
undergeared,
warlock
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