It's Monday and I just want to update my two or three followers out there about the happenings of WoW and stuff for me and my gf.
This weekend we got our deathknights to level 66-67. We've been going through dungeon after dugneon trying to get some very nice gear but unfortunately, things arent going that well. Neither of us got the boots from Ramps (tho we both have hellreavers and the belt). i could never get quagmaron to drop the chest piece so im stuck buying fel iron chestpiece from the AH. quest reward items and green drops have been sucking lately as well. my gf has a bit more luck with drops tho. she's got matching chest and pants from some dungeon. What we're trying to get are shoulderpads, boots, a new sword or hammer, and a nice chestpiece for me. Sucks. but oh well. with all the gemming we do to the new gear (note that these gems are from the Wrath expansion and not the Burning Crusade expansion) we are pretty over-geared for the content we do, even if we dont have all the gear we want. and this is the sole reason why i see level 65s do 600-1000 dps in dungeons. back when the burning crusade was the only expansion, the gems that you can place in these slots werent so hot, but helped anyway. seeing 600 dps was the cream of the crop. but now, seeing 600 dps is the standard. anyone below that? we know they dont know how to really "play" their class.
anyway, with the list of rewards slowly going obsolete in four levels (and it is very important to a tank, as every tank that i took personally to northrend who wasnt geared in northrend items usually died in two to three hits, with any pulls that had more than 3 mobs obliterating each and every one of those tanks) i think its a good time to save a little bit of cash to buy up cobalt bars. i'll also have to get someone to craft the entire cobalt set. actually i've been looking since two nights ago and can only find the gloves (since the material costs to make it is low, people usually make tons of these to level up their profession, not knowing that other pieces will sell for a lot more).
Since its a whole set, im probably going to buy up the cobalt bars i need and tip a BSer to make the items for me. they will fill in nicely at level 70. i dont think i want to tank anything in northrend until i actually get this set. i've healed some squishies in UK and Nexus before, and those were people who had really nice gear from outland. and they're squishy in northrend. seriously they are.
in any case, back to outland talk. we've just opened up Escape from Durnholde. Hopefully we'll find a group for this during the weeknights. I know a lot of people dont bother to do the quest to open up these instances, but how many more times can someone go through mana-tombs and sethekk halls before they rip their eyes out? durnholde, and the followup dungeon Black Morass, will help break up the monotony. actually i kinda want to do tempest keep stuff before we hit 70, but seeing that these dungeons are 70, i might end up skipping them. sucks for a tank, because tanks need to be able to soak up the damage the mobs deal. but we'll work on it.
doing the higher level dungeons will probably be a lot of fun. its not a breeze like northrend, really. what i mean is that these dungeons are still "hard" if you dont come to it with your full attention. i actually would rather just do instances for content rather than gear. so these instances will still be on my list of to-do even while im past level 70. actually, my paladin, Devynity, was still doing tempest keep and magisters terrace at level 74 (which i think, is the last level i can queue up for those dungeons. sad but yea).
okay, so coffee is kicking in now and hopefully i'll have more to say a little later on today. so there, we're about halfway through all of outland's dungeons. we barely scratched the outland contenent itself, but we're slowly getting there. in any case, six instances explored, about eight more to go. gonna write more later, hopefully.
Showing posts with label mondays. Show all posts
Showing posts with label mondays. Show all posts
Monday, September 27, 2010
Monday, September 13, 2010
Brd is the Word
Rockdarr, Lv. 55 Orc Shaman
Imagine that, three nights in a row and we end up doing BRD, blackrock depths each night. My shaman Rockdarr and my gf's paladin Kriss7 ended up in BRD for the 15th time this past week. Since people start brd around level 52, and move on to BRD Uppoer City!!! at level 54, we have been through this dungeon more times than we'd like. especially when no one can figure out how to really get the "random dungeon completion" for doing the upper city.
through one of my first trips to brd, after a wipe, i picked up the stoneforge key quest that got me the, well, stoneforge key. this just gave me access to the rest of the city. it wasnt all that awesome really. basically i had to kill a boss, turn in the quest, and from between this dead guy's legs, out comes a key. yep, thats how it happened. i kid you not.
but brd holds several items of interest to me. one, full clears means 1 more level (actually now, about 80% of a level). two, i get to see some super silly accidental mass pulls. three, the opportunity to see the highest dps die several times. and four, craptastic items that actually look cool, especially weapons.
but other than those things, there's really not too much i want to take from these instances. like SM or Uldaman or Sunken Temple, i wanna get out of there as soon as possible.
BRD isnt like Maraudon. Mara is split up into three sections. but each section has a different look and feel. it could have possibly been three different instances, each with a different entrance and no connection between them. Instead, we're given a massive dungeon with two different entrances and a possible item to teleport us to the beginning of the third section. kinda involved, which is good, but still. i'd rather be told i cant enter Mara-falls because i havent done Mara-ugly yet.
BRD changed that. They added the requirement of a key and still do! Not only that, they drop us into BRD thinking we'll do the upper city. but we're sent to the beginning of the map and no one really knows we're in the dungeon group for "upper city" until after we kill the prison boss. everyone stands there confused and wonders where their ballsack of goodstuffs is. but its not there. we dont get the message that we're done. so we move on forward and try to kill as many bosses as possible. i have the key, so i open the locks and we go through every single boss we can kill. NONE gives us the acheivement for finishing the upper city portion of BRD. none. /sad
Am i complaining? sort of. i dont mind the large dungeon. with a good group, thats a lot of experience. i went from level 52-55 over the weekend. it was easy. i did get a few groups that stopped after a few bosses. there's really no incentive to stay after the prison boss. but others stayed, and thats how i got my key. i find that the level 55's would rather finish the whole instance than requeue because its basically the final push to get to outland. everyone's sick and tired of dungeons. everyone's sick and tired of trying to deal with groups and fail tanks (i dont know why, but they all seem to be druids).
Queue times have increased. from 10 minutes to 20-30 minutes. why? because no one wants to run the dungeon any more. i mean at level 55, there's just a few more levels til we hit the next continent. some are already out there trying to kill things. others are better off questing or finishing off some chain quest they've been meaning to do. others dont mind a little bit of pvp. but really, before i hit outlands, i'd like to complete blackrock spire (another stupidly long dungeon, and doesnt look like a spire at all), scholomance and stratholme. when people hit 55, they're able to make themselves a deathknight. but there's so many people i see playing on alts that this reason is a bit pushing it. so... why the queue times have gone up i have no idea. these are only my guesses.
in any case, i think the last azeroth dungeon we'll be doing in LFD will be blackrock spire and scholo. on my other alts, i've never been in a group for stratholme. scholo, yes. UBRS yes. upper black rock spire. ubrs.
most scholomance groups make it all the way to the end. most ubrs groups usually die out since no one knows where the hell to go for anything. we dont even know how to capture the worg for the pet.
In any case, i've seen BRD more times than i really care to see. although i am a healer and i look mostly at healthbars the whole time. i still find it very dull to see the same content over and over and over. i dont mind having choices, but make them well-defined. the way brd is laid out, no one really knows where to go. if we're doing upper city, drop us off in upper city. if we're doing prison, make sure everyone knows we're doing prison. tell us who we have to kill to finish the dungeon. i think we've killed every boss in brd without getting the upper city acheivement (although i got the acheivement for completing all of BRD. what??)
Xylie, Lv. 36 Belf Priest
My priest is named after two things. One of my friends on wow is named something similar. Xylie is also named after one of my daughter's mermaids. actually from the movie A Mermaid's tale. tail, tale. get it? old pun. i know.
I got into a random the other day. Yes i know, randoms are so much easier to do than questing. why? because i get to learn healing. as very many people know, leveling as a healer sucks. the old way of doing it was to level as dps then switch to healing/tanking at level 60, or 70, or now, 80. but those days are gone thanks to LFD. it has made finding groups, and leveling as holy, restoration, disc, "heals" much much easier. sure, people can get sick of dungeons. but that's the nature of anything you do over and over and over again (besides sleep, ofc). In any case, leveling as a healer is much eaiser (minus the stupid tanks and stupid dps out there) now.
Stupid tanks still exist, especially those who insist on pulling large quantities of mobs while the healer is drinking. also for the druid who insists on pulling more and more mobs, especially when the healer jumped into the dungeon mid-fight, fuck you. learn to respect that others zone into dungeons and most often, expect a minute to ready themselves. the grim guzzler isnt exactly the best place to chain pull anyway, especially with knockdowns and curses up the wazooo.
Speaking of curses. i landed in a RFK group the other day and was healing the tank pretty effortlessly. its funny that the tank mentioned that i was pretty good at healing. not only that, that i was spot on with my decursing and dispelling. why isnt that what healers do anyway? but he's mentioned that his whole day was littered with horrible healers. i gave myself an immaginary pat on the back. but decursing is as easy as a mousewheel scroll up/down (i made it that way). mouseover macros are awesome. remind me to add that function to Rend on my warrior. that would be a nice addition in between thunderclaps. thats all tanks do anyway. run in, thunderclap, revenge, rend, thunderclap. thats really all i need to do to hold aggro. but that's an aside and i should really talk about healing. lol
in any case, at level 36, my healing consists of Power Word: Shield, which is a stupid name for "Shield". or "Bubble". but i think of Divine Aegis as the "bubble" and PWS ans the "shield". so lets leave it at that. i've yet to get divine aegis anyway. what im really looking for is mana returns on used shields. meaning, whenever one of my shields gets used up completely, i get some mana back. this will be awesome although i really dont need mana regen right about now. i put a shield up on a tank, stand there for 30 seconds, then run to the next group, reshield. i might toss a heal. and that's about it. things get hairy when i get tanks that insist on tanking several groups at once. although it is a little more fun that way, my mana drops like a rock.
Here are my priorities when healing.
People Priority:
Me. Tank. Good DPS. lowest dps last.
Spell Priority:
Shield. Flash Heal. Greater Heal. Prayer of Healing. Renew.
Renew is last? yes. its an aweful spell for disc. it has its uses. like if i shielded someone, and let renew do the ticking. that would usually be used on a dps and not the tank. coming from a druid healer, who has HoTs of every flavor, you'd expect renew to be up at the top of my priorities. i would too! and that's what i used to do when playing my priest. but after a long time playing disc, i have switched over to a more direct heal and mitigation approach to healing. it just takes a little getting used to. but after seeing how lackluster renew is for a disc priest firsthand, it wasnt hard to shed the habit of blacketing HoTs.
tanks get more direct heals if i can help it. its mainly because the tank's health is going down faster than the rest, and a renew wont fill up a health bar. however, it will help to keep him from dying should i get a nasty chain pulling tank. i usually keep flash heal very handy, which is why my next talent points would be to lower the cost of my flash heal. lately though, my flash heal only heals for about 15% of the tank's health. hopefully, my spells will catch up. i do like to see about a 25% gain on each heal, much like how most other "flash" heal type spells work. oh well. it will improve in time.
Imagine that, three nights in a row and we end up doing BRD, blackrock depths each night. My shaman Rockdarr and my gf's paladin Kriss7 ended up in BRD for the 15th time this past week. Since people start brd around level 52, and move on to BRD Uppoer City!!! at level 54, we have been through this dungeon more times than we'd like. especially when no one can figure out how to really get the "random dungeon completion" for doing the upper city.
through one of my first trips to brd, after a wipe, i picked up the stoneforge key quest that got me the, well, stoneforge key. this just gave me access to the rest of the city. it wasnt all that awesome really. basically i had to kill a boss, turn in the quest, and from between this dead guy's legs, out comes a key. yep, thats how it happened. i kid you not.
but brd holds several items of interest to me. one, full clears means 1 more level (actually now, about 80% of a level). two, i get to see some super silly accidental mass pulls. three, the opportunity to see the highest dps die several times. and four, craptastic items that actually look cool, especially weapons.
but other than those things, there's really not too much i want to take from these instances. like SM or Uldaman or Sunken Temple, i wanna get out of there as soon as possible.
BRD isnt like Maraudon. Mara is split up into three sections. but each section has a different look and feel. it could have possibly been three different instances, each with a different entrance and no connection between them. Instead, we're given a massive dungeon with two different entrances and a possible item to teleport us to the beginning of the third section. kinda involved, which is good, but still. i'd rather be told i cant enter Mara-falls because i havent done Mara-ugly yet.
BRD changed that. They added the requirement of a key and still do! Not only that, they drop us into BRD thinking we'll do the upper city. but we're sent to the beginning of the map and no one really knows we're in the dungeon group for "upper city" until after we kill the prison boss. everyone stands there confused and wonders where their ballsack of goodstuffs is. but its not there. we dont get the message that we're done. so we move on forward and try to kill as many bosses as possible. i have the key, so i open the locks and we go through every single boss we can kill. NONE gives us the acheivement for finishing the upper city portion of BRD. none. /sad
Am i complaining? sort of. i dont mind the large dungeon. with a good group, thats a lot of experience. i went from level 52-55 over the weekend. it was easy. i did get a few groups that stopped after a few bosses. there's really no incentive to stay after the prison boss. but others stayed, and thats how i got my key. i find that the level 55's would rather finish the whole instance than requeue because its basically the final push to get to outland. everyone's sick and tired of dungeons. everyone's sick and tired of trying to deal with groups and fail tanks (i dont know why, but they all seem to be druids).
Queue times have increased. from 10 minutes to 20-30 minutes. why? because no one wants to run the dungeon any more. i mean at level 55, there's just a few more levels til we hit the next continent. some are already out there trying to kill things. others are better off questing or finishing off some chain quest they've been meaning to do. others dont mind a little bit of pvp. but really, before i hit outlands, i'd like to complete blackrock spire (another stupidly long dungeon, and doesnt look like a spire at all), scholomance and stratholme. when people hit 55, they're able to make themselves a deathknight. but there's so many people i see playing on alts that this reason is a bit pushing it. so... why the queue times have gone up i have no idea. these are only my guesses.
in any case, i think the last azeroth dungeon we'll be doing in LFD will be blackrock spire and scholo. on my other alts, i've never been in a group for stratholme. scholo, yes. UBRS yes. upper black rock spire. ubrs.
most scholomance groups make it all the way to the end. most ubrs groups usually die out since no one knows where the hell to go for anything. we dont even know how to capture the worg for the pet.
In any case, i've seen BRD more times than i really care to see. although i am a healer and i look mostly at healthbars the whole time. i still find it very dull to see the same content over and over and over. i dont mind having choices, but make them well-defined. the way brd is laid out, no one really knows where to go. if we're doing upper city, drop us off in upper city. if we're doing prison, make sure everyone knows we're doing prison. tell us who we have to kill to finish the dungeon. i think we've killed every boss in brd without getting the upper city acheivement (although i got the acheivement for completing all of BRD. what??)
Xylie, Lv. 36 Belf Priest
My priest is named after two things. One of my friends on wow is named something similar. Xylie is also named after one of my daughter's mermaids. actually from the movie A Mermaid's tale. tail, tale. get it? old pun. i know.
I got into a random the other day. Yes i know, randoms are so much easier to do than questing. why? because i get to learn healing. as very many people know, leveling as a healer sucks. the old way of doing it was to level as dps then switch to healing/tanking at level 60, or 70, or now, 80. but those days are gone thanks to LFD. it has made finding groups, and leveling as holy, restoration, disc, "heals" much much easier. sure, people can get sick of dungeons. but that's the nature of anything you do over and over and over again (besides sleep, ofc). In any case, leveling as a healer is much eaiser (minus the stupid tanks and stupid dps out there) now.
Stupid tanks still exist, especially those who insist on pulling large quantities of mobs while the healer is drinking. also for the druid who insists on pulling more and more mobs, especially when the healer jumped into the dungeon mid-fight, fuck you. learn to respect that others zone into dungeons and most often, expect a minute to ready themselves. the grim guzzler isnt exactly the best place to chain pull anyway, especially with knockdowns and curses up the wazooo.
Speaking of curses. i landed in a RFK group the other day and was healing the tank pretty effortlessly. its funny that the tank mentioned that i was pretty good at healing. not only that, that i was spot on with my decursing and dispelling. why isnt that what healers do anyway? but he's mentioned that his whole day was littered with horrible healers. i gave myself an immaginary pat on the back. but decursing is as easy as a mousewheel scroll up/down (i made it that way). mouseover macros are awesome. remind me to add that function to Rend on my warrior. that would be a nice addition in between thunderclaps. thats all tanks do anyway. run in, thunderclap, revenge, rend, thunderclap. thats really all i need to do to hold aggro. but that's an aside and i should really talk about healing. lol
in any case, at level 36, my healing consists of Power Word: Shield, which is a stupid name for "Shield". or "Bubble". but i think of Divine Aegis as the "bubble" and PWS ans the "shield". so lets leave it at that. i've yet to get divine aegis anyway. what im really looking for is mana returns on used shields. meaning, whenever one of my shields gets used up completely, i get some mana back. this will be awesome although i really dont need mana regen right about now. i put a shield up on a tank, stand there for 30 seconds, then run to the next group, reshield. i might toss a heal. and that's about it. things get hairy when i get tanks that insist on tanking several groups at once. although it is a little more fun that way, my mana drops like a rock.
Here are my priorities when healing.
People Priority:
Me. Tank. Good DPS. lowest dps last.
Spell Priority:
Shield. Flash Heal. Greater Heal. Prayer of Healing. Renew.
Renew is last? yes. its an aweful spell for disc. it has its uses. like if i shielded someone, and let renew do the ticking. that would usually be used on a dps and not the tank. coming from a druid healer, who has HoTs of every flavor, you'd expect renew to be up at the top of my priorities. i would too! and that's what i used to do when playing my priest. but after a long time playing disc, i have switched over to a more direct heal and mitigation approach to healing. it just takes a little getting used to. but after seeing how lackluster renew is for a disc priest firsthand, it wasnt hard to shed the habit of blacketing HoTs.
tanks get more direct heals if i can help it. its mainly because the tank's health is going down faster than the rest, and a renew wont fill up a health bar. however, it will help to keep him from dying should i get a nasty chain pulling tank. i usually keep flash heal very handy, which is why my next talent points would be to lower the cost of my flash heal. lately though, my flash heal only heals for about 15% of the tank's health. hopefully, my spells will catch up. i do like to see about a 25% gain on each heal, much like how most other "flash" heal type spells work. oh well. it will improve in time.
Tuesday, June 1, 2010
Monday Report
Here is an update for those who care to read about my adventures (I know its Tuesday. But yesterday was Memorial Day so i am posting this a day late).
Krakkenskull
This past weekend was pretty dull to say the least. i tried leveling my DK, Krakkenskull, to 80 but stopped short at 79 that week. went and did Hodir rep and went all the way to getting the quests for Halls of Lightning. I spent about 400g on Ulduar Relics and used most of them to gain Exalted. One more level and i can add some shoulder encahnts and never have to worry about hodir rep again. what's pretty awesome is how after i actually turn in the quest to make nice with the Sons of Hodir, i jump straight to Honored rep. wow. that's pretty friggin easy if you ask me.
And Krakken went from mid level 75 to 79 doing mostly instances. He's now pretty sick of VH, DTK and Gundrak. Startig to get sick of HoS.
VH has been a bit of a snore. I've been getting the same bosses over and over and it doesnt help that they drop everything i needed already, the first five times i was there. but now, the second five times im going there, i have never gotten the core hound or the big eyes with tentacles. its been the water revenant, the etherial, the voidwalker, or the arrokkoa and his two friends. same drops, over and over. same routine over and over. although the only real variable is the tank, since no tank is the same, they often make the instancea bit more interesting.
I went through DTK about five times only. yes, that's it. i went through it twice before i actually did the quest for drakuru, collecting about 30 mojos. that's 15g worth of mojos. the other times werent really noteworthy.
Gundrak is amazingly fast tho. especially since the bosses are all pretty close to each other and 1/3 of the instance is essentially skipped (the parts with the trash). overall, its a fast 4 bosses and maybe some loot.
Finally, Halls of Stone has been annoying. Sure, its fast, but that 5 minute survival event has lost its lustre as of late. the people that i've ran with are usually competent enough to stay out of the lazer beams, but they do ignore the purple orb, since i guess, 30% speed decrease and decreased damage really isnt that bad of a debuff. still, not much good stuff to be had there. but i've only ran this place maybe five times on krakken. it's not too bad yet. i really enjoy the large pulls and increased dps, especially when i see an Killing Machine proc and i oh so conveniently have howling blast on standby. that will give me quite a lot of damage to pad my numbers. lol. i feel almost like my warlock doing Seed of Corruption on everyone. it does feel good to boost numbers. but in the end, i know i should be dead last in boss fights.
I queued once specifically for halls of lightning and got my two hodir quests done. loken sucks. how did he blow so hard i do not know. these fights are fun still, but they seem so easy nowadays. has northrend content been nerfed that badly? or is everyone i am going with just rolling alts now? they seem to know all the fights, backwards and forwards. of course, when i started doing these instances, it was done in heroic mode, but i figured, at level 78, it would be just as difficult doing normals.
So after the daily heroic (for ze emblemz!) i will be specifically queing for Culling of Strath, Halls of Lightning, Utgarde Pinicle, and Oculus. Hopefully i will not have to repeat any of these, but chances are, i'll end up having to do a few of them twice. There are two quests inside UtPin that will give me some decent gear and good exp.
Oculus is always fun and is a well-needed break from dw-frost-dps. riding dragons is always fun. what i did wish was that the controls may be a bit more intuitive, that the dragons are used a lot more during the instance than just for transportation. really, we dont even really fight on the dragons until the last boss. what a lame design. may as well keep them as taxis for us and have us kill the boss the old way. nope. it seems like bliz wanted to confuse the hell out of everyone and introduce three new "vehicles", each with their own special mechanic. not only that, but they give us almost no time to learn how to use these new vehicles. whats more? these vehicles are never used later on.... ever. even malygos' encounter calls for a completely different strategy. wtf? granted, these are awesome ideas but hey, Aces High doesnt cut it. and giving us an instance (a very annoying one at that) and giving us mounts we wont use until the last boss is... THE STUPID.
So after having said that, i cant wait to DPS on the wings of the amber drake!
Build 5x shock charges then detonate. then build 10x shock charges, then detonate. run when boss in his shifted plane and he summons balls. timestop right AFTER he does his enrage. Eregos is easy sauce now.
Krakken has also been topping the dps charts vs. pretty much every class. he was outgunned by an 80 warrior. and also a 79 mage who was 3 bars away from dinging 80. what else? 2k dps on average. at 78. in halls of stone. k? not lying. im amazed really. i didnt know these figures existed pre-80. on my first dk, i leveled as a tank, with a tanking spec and in tanking gear, so my dps never went over 1k until i hit 80. then i tanked for months and got my dps to about 2k finally, before switching to dps. and frost dps is a blast. that's how dks should be played. as frost dps. and i started off doing 2k dps with entry level weapons and entry level gear (rep gear, pvp crafted gear, etc.) and quickly jumped in dps. one last thing to take note is that i switched to dps before patch 3.3.3, which made frost dps a lot better. and i see it as i can duplicate devyn's level 80 dps at level 78. not bad at all. what does this all mean? bliz buffed frost dps. thats all. and rightly they should. i cant wait to fight shamans for lowest dps in raids. i can hardly wait. hero class my ass.
Devynity
Devynity is still doing fishing dailies, and should be almost at 300 now. ghostfish is easy to catch compared to 10 terrorfish. easiest daily tho, is finding the severed arm. outland fishing isnt so bad either. although the darkfin darter takes a while to get right. He did ding 72 and also went off to the Black Morass several times, each time with people who need to do their elixir mastery quest. im still hoping to get exalted with them before i hit 76, since 75 is the last level we can queue for it specifically. i think. if anyone knows how a level 80 can queue for this, please tell me. please!
Doing the daily dungeon run sucked for Devynity. somehow, he's getting into crap groups. Please see other post about the buckets of asshats. nexus shouldnt be so bad. but in any case, asshats make me value the good parties i join. well it took me about two hours to finally get a good group to do my daily. and of all places, we went to AN. woot! now when i say good group, i did not mean it was easy. i had a warrior tank who turned with the keyboard still. she didnt have a clue how any of the fights went. so we wiped several times. The healer dropped. but we got a new healer who actually did some dispelling. woot! the tank learned the fights pretty quickly, but the mess with the spider boss took up half the instance. Anub took forever too. his burrowing didnt make the fight more fun, as the developers might have thought. in any case, that's basically all i did with devynity over the weekend.
Other
I still will need to get on my priest and take some screenshots. hopefully i can heal well. i havent healed on her in ages. will have to though since i do want to do a blog entry on healing. since, after all, this blog is called One Tree HEAL. and obviously, i havent been healing in a long while!
Hopefully, i can get back into Druid healing too. I may druid heal first thing come cata though, and end my days on wow that way. speaking of the end, i dont find very many things interesting in wow anymore. as im leveling up two melee dps (DK and Pala) i find that there isnt a lot more to do. leveling an Enh shaman will be similar to leveling a dk or pala. i thought about it and figured its too soon to go through all that leveling again. 58 levels of ugh until i hit outlands. then it becomes less ugh. but still ugh nonetheless. im all heroic'ed out, so going through northrend would suck too. maybe its time to throw in the towel unless i can get my gf to play with me. maybe i'll go alliance. lol. who knows.
Krakkenskull
This past weekend was pretty dull to say the least. i tried leveling my DK, Krakkenskull, to 80 but stopped short at 79 that week. went and did Hodir rep and went all the way to getting the quests for Halls of Lightning. I spent about 400g on Ulduar Relics and used most of them to gain Exalted. One more level and i can add some shoulder encahnts and never have to worry about hodir rep again. what's pretty awesome is how after i actually turn in the quest to make nice with the Sons of Hodir, i jump straight to Honored rep. wow. that's pretty friggin easy if you ask me.
And Krakken went from mid level 75 to 79 doing mostly instances. He's now pretty sick of VH, DTK and Gundrak. Startig to get sick of HoS.
VH has been a bit of a snore. I've been getting the same bosses over and over and it doesnt help that they drop everything i needed already, the first five times i was there. but now, the second five times im going there, i have never gotten the core hound or the big eyes with tentacles. its been the water revenant, the etherial, the voidwalker, or the arrokkoa and his two friends. same drops, over and over. same routine over and over. although the only real variable is the tank, since no tank is the same, they often make the instancea bit more interesting.
I went through DTK about five times only. yes, that's it. i went through it twice before i actually did the quest for drakuru, collecting about 30 mojos. that's 15g worth of mojos. the other times werent really noteworthy.
Gundrak is amazingly fast tho. especially since the bosses are all pretty close to each other and 1/3 of the instance is essentially skipped (the parts with the trash). overall, its a fast 4 bosses and maybe some loot.
Finally, Halls of Stone has been annoying. Sure, its fast, but that 5 minute survival event has lost its lustre as of late. the people that i've ran with are usually competent enough to stay out of the lazer beams, but they do ignore the purple orb, since i guess, 30% speed decrease and decreased damage really isnt that bad of a debuff. still, not much good stuff to be had there. but i've only ran this place maybe five times on krakken. it's not too bad yet. i really enjoy the large pulls and increased dps, especially when i see an Killing Machine proc and i oh so conveniently have howling blast on standby. that will give me quite a lot of damage to pad my numbers. lol. i feel almost like my warlock doing Seed of Corruption on everyone. it does feel good to boost numbers. but in the end, i know i should be dead last in boss fights.
I queued once specifically for halls of lightning and got my two hodir quests done. loken sucks. how did he blow so hard i do not know. these fights are fun still, but they seem so easy nowadays. has northrend content been nerfed that badly? or is everyone i am going with just rolling alts now? they seem to know all the fights, backwards and forwards. of course, when i started doing these instances, it was done in heroic mode, but i figured, at level 78, it would be just as difficult doing normals.
So after the daily heroic (for ze emblemz!) i will be specifically queing for Culling of Strath, Halls of Lightning, Utgarde Pinicle, and Oculus. Hopefully i will not have to repeat any of these, but chances are, i'll end up having to do a few of them twice. There are two quests inside UtPin that will give me some decent gear and good exp.
Oculus is always fun and is a well-needed break from dw-frost-dps. riding dragons is always fun. what i did wish was that the controls may be a bit more intuitive, that the dragons are used a lot more during the instance than just for transportation. really, we dont even really fight on the dragons until the last boss. what a lame design. may as well keep them as taxis for us and have us kill the boss the old way. nope. it seems like bliz wanted to confuse the hell out of everyone and introduce three new "vehicles", each with their own special mechanic. not only that, but they give us almost no time to learn how to use these new vehicles. whats more? these vehicles are never used later on.... ever. even malygos' encounter calls for a completely different strategy. wtf? granted, these are awesome ideas but hey, Aces High doesnt cut it. and giving us an instance (a very annoying one at that) and giving us mounts we wont use until the last boss is... THE STUPID.
So after having said that, i cant wait to DPS on the wings of the amber drake!
Build 5x shock charges then detonate. then build 10x shock charges, then detonate. run when boss in his shifted plane and he summons balls. timestop right AFTER he does his enrage. Eregos is easy sauce now.
Krakken has also been topping the dps charts vs. pretty much every class. he was outgunned by an 80 warrior. and also a 79 mage who was 3 bars away from dinging 80. what else? 2k dps on average. at 78. in halls of stone. k? not lying. im amazed really. i didnt know these figures existed pre-80. on my first dk, i leveled as a tank, with a tanking spec and in tanking gear, so my dps never went over 1k until i hit 80. then i tanked for months and got my dps to about 2k finally, before switching to dps. and frost dps is a blast. that's how dks should be played. as frost dps. and i started off doing 2k dps with entry level weapons and entry level gear (rep gear, pvp crafted gear, etc.) and quickly jumped in dps. one last thing to take note is that i switched to dps before patch 3.3.3, which made frost dps a lot better. and i see it as i can duplicate devyn's level 80 dps at level 78. not bad at all. what does this all mean? bliz buffed frost dps. thats all. and rightly they should. i cant wait to fight shamans for lowest dps in raids. i can hardly wait. hero class my ass.
Devynity
Devynity is still doing fishing dailies, and should be almost at 300 now. ghostfish is easy to catch compared to 10 terrorfish. easiest daily tho, is finding the severed arm. outland fishing isnt so bad either. although the darkfin darter takes a while to get right. He did ding 72 and also went off to the Black Morass several times, each time with people who need to do their elixir mastery quest. im still hoping to get exalted with them before i hit 76, since 75 is the last level we can queue for it specifically. i think. if anyone knows how a level 80 can queue for this, please tell me. please!
Doing the daily dungeon run sucked for Devynity. somehow, he's getting into crap groups. Please see other post about the buckets of asshats. nexus shouldnt be so bad. but in any case, asshats make me value the good parties i join. well it took me about two hours to finally get a good group to do my daily. and of all places, we went to AN. woot! now when i say good group, i did not mean it was easy. i had a warrior tank who turned with the keyboard still. she didnt have a clue how any of the fights went. so we wiped several times. The healer dropped. but we got a new healer who actually did some dispelling. woot! the tank learned the fights pretty quickly, but the mess with the spider boss took up half the instance. Anub took forever too. his burrowing didnt make the fight more fun, as the developers might have thought. in any case, that's basically all i did with devynity over the weekend.
Other
I still will need to get on my priest and take some screenshots. hopefully i can heal well. i havent healed on her in ages. will have to though since i do want to do a blog entry on healing. since, after all, this blog is called One Tree HEAL. and obviously, i havent been healing in a long while!
Hopefully, i can get back into Druid healing too. I may druid heal first thing come cata though, and end my days on wow that way. speaking of the end, i dont find very many things interesting in wow anymore. as im leveling up two melee dps (DK and Pala) i find that there isnt a lot more to do. leveling an Enh shaman will be similar to leveling a dk or pala. i thought about it and figured its too soon to go through all that leveling again. 58 levels of ugh until i hit outlands. then it becomes less ugh. but still ugh nonetheless. im all heroic'ed out, so going through northrend would suck too. maybe its time to throw in the towel unless i can get my gf to play with me. maybe i'll go alliance. lol. who knows.
Labels:
death knight,
leveling,
mondays,
musing,
paladin
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