Wednesday, September 29, 2010

Rotations

There's this one blog that i love reading.  The guy who writes it is pretty entertaining.  but he speaks truth even in an entertaining form.  he's a little over-the-top when it comes to explaining things.  but hey, it gets the point across.


so from Jong and Forbearace comes this:
What are you doing "thinking" about your rotation anyways? It should be like breathing. Do you sit there consciously observing the intricacies of inhale/exhale mechanics? It should just float off your finger tips while you tend to the real task: orchestrating the efforts of clueless scrubs running around flopping they arms.
So with rotations, live it. breathe it.  make it roll off your fingers without even thinking.  go to the target dummies and spend 10 minutes a day there.  watch your dps meter and adjust if you want to, just to see if you can gain more dps.  you'll do two things here.  you'll hone your rotations to maximize damage on your own (and not from a website) and you'll train your fingers to press the right buttons at the right time all the time.  when it comes time to top dps in instances, you'll have that muscle memory working for you.

remember to switch it up.  that's the main thing.  people dont take the time to put different spells in to spice up their rotations. and sometimes, that results in an increased dps you never knew you could have done.  some will argue that you have to do it in the instances for it to be "real" since that's where it counts.  but i find that doing it at the target dummies make it much much easier to transfer all that newfound skill into the "real" world. 

and its always good to go back to the target dummies every 10 levels while leveling since you're always learning new spell and abilities as you're leveling. And every time you upgrade gear sets at 80 (or even one or two upgrades, since they offer bonuses or stats that may alter your rotations for maximum dps).

just a reminder to visit the dummies.  i love dummies anyway.

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