Black Rock Depths is hard work. It's long. So long, in fact, that it took a group of us over an hour to do the first half of the instance. Yes. just a tad over an hour. Not only is the place super confusing, but its laid out in such a fashion that doesnt have any real path for the raiders to go (especially if we zone in for the random, "Prison" section of the instance, no one really knows where the hell that is).
Of course, since its so long the first half of the instance got me one whole level, i still find the place a horror to run through (even if i know the paths). I still get confused and lost at times. And in an instance where i'd like to play and relax a little, i find myself stressed, annoyed, delayed quite often, especially with corpse runs. cant they make graveyards a little closer? At least it will help alleviate the length of the instance.
Holy Paladin is hard work. They do crap dps. Yes, they do. I was in my pvp holy gear trying to figure out how to do nessingwary's quests (really, i just wanted the kungaloosh recipe) and did a few of them in sholazar. My dps meter shows a whopping 400 dps. kills were annoyingly long. but i did come away from that experience with 100% health and usually 75% mana. Judge, Holy Shock, Consecrate and Auto Attack. those were my three spells. although i should have just turned on Ret aura and let that tick as well, the core of my attacks are from the above four things. Lets just say i felt like i was beating a horse. i could probably live for a while, but i would also be doing my 15th holy shock on the mob before it dies. i know leveling as holy/resto/disc is hard since you have all the healing capabilities in the world but zero damage, but i really do wish that more of our healing spells can be used for damage too, on enemies. i know we have penance and holy shock, but there should be more. just my thoughts.
Healing is hard work... until we get chain heal, circle of healing or wild growth. and paladins get this half baked version of it called beacon of light (whose duration should be a whole lot longer, even when glyphed). But seriously, its hard work for a healer to try to heal tanks who are in a hurry, dps who are in a hurry and dps with pets who are in a hurry. i know some hunters who love to pull a mob away from the pack and have their pet handle the mob. it makes healing a little easier since the tank is not taking as much damage. but it does require that i also heal the pet (which i do anyway, but still). when i see a tank shoot an arrow to pull mobs, then seeing those mobs get hit by some AoE before the tank even does his thunderclap (need i remind people that the tank needs to attack and be attacked before he can even thunderclap?) i build a little bit of rage. when i see tanks running around grabbing mobs with their face and thinking they'll get healed, i roll my eyes a little. Please note that a heal would bring all aggro to me, yes. that's how it works if you facepull. stop, do some damage, then move on. that works much better. tanking is an art, and if you cant do it then learn to do it. at level 50 you should already know how to do it. but no, there's stupid play everywhere i go.
Tanking is hard work. Especially with an AoE happy mage in heirloom gear thinking she (he, 14 y/o, irl) can tank it instead because he's so special. and the healer that keeps healing stupid? come on. stop it. i know you want to get through this instance, but its a 10 minute instance. really. just kick the dumb fuck. its fine and we'll get through it even without his sorry ass. anyway, i won the roll on the boss drop and left. no need to be idiots in an instance. sure, rfc isnt that intensive. but do that in ramps and i'll let you eat floor the whole instance.
Rolling greed is hard work. especially for a group who doesnt know where the greed button is. and then to have them tell me its just a game, things drop in here all the time, its just level 35, give it a break. and when ninja looter ninjas what you actually needed, then left? thats poetic justice (at work, dont have time to relay the whole story, sorry).
And running alts is hard work. no really, i dont know who really loves doing low level stuffs at all. it is an archaic style of leveling (it was novel in 2005, but its 2010 and its not a new game) that needs to go. i know cata expansion might fix it, but still. life today sucks because leveling alts through levels 1-58 is tedious. and i have to do it four times in the past three weeks. please, for the love of god, level to 80 first. i dont want to level four characters through at the same time. do you know what that means? instead of running mauradon 15 times to level up, i have to see that fucking place 60 times (4x15). yes, 60 fucking times. is that fun? no. sunken temple? i dont ever want to see that place again. SM? scarlet monastery sucks, especially when there's FOUR sections, with FOUR characters, and each character needs to go through each section about 10 times each. 4x4x10= 160 friggin times. so instead, we're going to do some quests and find out the story behind all of these instances. problem is, we level so fast now we only get half (or 1/4) of the story before we move on to the next sets of instances with their own stories. really annoying dont you think? I declare WotLK version of WoW officially broken for leveling.
Tuesday, September 7, 2010
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