Monday, November 28, 2011

Looking for Raid; Looking to Carry

I was talking to my girlfriend last night about the changes come 4.3, primarily the gear reset, the dragon soul raid, and the new LFR system.  My understanding of this is that people are encouraged to gear up using these system when they're unable to raid normally, in a guild environment, or even in a same-realm pug environment.  my thoughts on the new LFR system? utter success for Blizz.  utter failure for the players.  here's why.

As i see it, firelands has a total of 7 bosses (yes, we're talking firelands for example).  each boss gives a total of 120vp from each fireland boss (now im using 10man figures because, really, how many guilds actually care about 25man runs?  anyway, the majority of the raids formed are 10mans, so 10mans will be the basis.). I will also assume that, for those who care about VP, and as an extension, capping VP weekly, they will get 6 of the 7 bosses down weekly.  that's 720 VP for the week.  The raid, having seven bosses and giving only 120VP per boss was designed this way to force the players to cap their VP elsewhere. I am sure there are guild-only dungeon runs for the remaining 260VP.  However, i am sure there are a lot more people capping VP alone or with one other guild member using the LFD tool.  Why do i see this? because i come across people in fireland gear all the time when using the LFD tool. 

Imagine a couple months ago where people could only do about three or four bosses, instead of six, the valor point gained from raids is even less.  imagine the other guilds who can only down shannox weekly and never quite seem to get beth or rhyo down. these guys walked away from the raid with only 120VP.  just 120.  that's it.  Where do they go for more?  Baradin Hold, of course.  but after the 155vp from both occuthar and argoloth, their total VP gained is 275VP.  That leaves them with 705 more VP til cap. 

With this deficit until cap, players are nudged to use the LFD to get their remaining points, forcing them to play with people who might not be as good, or pays much attention to detail.  i am talking about the players who constantly stand in bad stuff, doesnt know who to attack, doesnt use interrupts or dispels or the handful of tolls they're given, or does abismal dps. these guys are the guys who are usually passed up when a guild takes their 10 guys into a raid.  these are also the guys who cannot seem to accomplish content when its relevant, but instead, raid older content.  These are the guys with all valor point and justice point gear, having only stepped into firelands for trash runs to get the cape and belt.  these are the guys who sport their kingslayer title all over the place because they got it after cata dropped and only because their raid group carried them after they died in phase 1.  these are the same people who complain that their class has been nerfed "to the ground" and that's why they can do only 10k dps in all 359 gear.  these people annoy the hell out of me. but i am forced to play with them when trying to cap my valor points during the week

Let me say that i am not a hardcore player.  i am a casual player and only play when i have time, namely, late nights and during the weekends.  i play the AH sometimes and get a fraction of the gold i could be getting if i play the AH all day.  i have at least one char of every class spread across several different realms, but playing mostly on Ravenholdt.  I have some alliance characters and some horde characters.  i have leveled just about every profession except for engineering.  on my lazy time, i kill things to farm leather, or herb, or mine.  it relaxes me and takes my mind off of my work issues.  i sometime farm old dungeons for their mounts and things.  if i feel adventurous and call to arms is given for tanks, i will hop on a tank and do a random "normal" heroic. not the zulls. but the other ones.  but when i play, i do it well. i gauge the healer's level of competency and CC as needed, slow down as needed, and compensate for the bad DPS as needed.  when i run zulls, they're done mainly on my dps toons, or on my tank with my gf healing. 

i dps in zuls because i can interrupt or CC when needed, without being asked.  it helps smooth out the run and i find that being a good dps makes the dungeon run smoother than having a good tank.  tanks just need to hold aggro, but as i find it, a good dps makes the dungeon.  if you know who to CC, who to interrupt, what spell to interrupt, who to target first, etc, it makes the dungeon run go by fast.  and i often feel that i carry groups just because i did 15 interrupts to their zero interrupts, no matter what the dps meter says.  often when i tank, i am glad to see the dps interrupting and using their cc's even without me asking.  it's great and it makes everyone's life a lot easier. 

Back to topic, the new LFR will give us a total of 500 VP a week, that's IF we complete both.  we're not getting any VPs for a boss kill, we're only gett 250 VP if we kill the last boss, meaning we'll have to do both raids and kill all 8 bosses to get the 500 valor per week.  That's half of our 1000 vp max.  Where do you think we'll get the other 500?  from the LFD tool, of course.  because really, who else will use the LFR tool but the LFD users?  it's made for them.  What i'll see is this.  my guild will run one or two raids a week. i'll get to join one of them, if im lucky, on one of my toons.  the rest of my toons will be using LFR and LFD to constatly "boost" and "carry" a lot of these guys who, as mentioned above, do 10k dps in all 359s.  they'll probably do 12k dps in all 378s (which is the ilevel of the new justice point items after 4.3),  what this means is that the new three new 5man dungeons will be littered with people trying to cap their VPs, both the facerollers and the better players (casuals and raiders alike) who are kind of "forced" to play together. because of the cap, because of the idea that we should cap every week and also because bliz has limited VP gather towards either killing a boss in a raid or doing an LFD/LFR (yes, those are the only options), we're forced to play with others who might not share our own ideals for levels of competency. 

I know that this has been a problem ever since emblems of conquest was rewarded daily in Wrath. Then it was emblems of valor, then it was emblems of triumph.  these emblems encouraged the raider to farm a random dungeon at least once a day.  now we can do all 7 days worth of rewards in a day.  this is the LFD tool and it rewards us to carry the bads with valor points. 

Now i think LFR is made completely for the baddies, as raiders who are in a guild/raid group with a set time and a set roster have people who actually want them in their raid.  those who are left behind (ie. the baddies) will no longer feel left behind.  and herein lies blizzard's new way for the good to carry the bad.  i really dont like this system, but i see it also as a blessing, if used correctly.  Sure, LFR should be called looking-for-fail, but even still, guilds can use it as a training ground for their normal raids.  they can use it to train non-raiders get into raiding as well.  this tool is wonderful in various ways, even if the real purpose of the LFR is for VP cappers to help the baddies.  in the end, it keeps guys who complain about their "nerfed" class, doing 10k dps in 359 gear IN the game, paying their monthly subs.  It keeps WoW alive a bit longer and benefits us all. because really, this game is really meant for those types of people.

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